• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Worldedit Brushes In Creative

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Nudibronch

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Relatively simple idea. I was building a forest with the lovely @Wolf_Cobra this morning and a thought crossed my mind. What if WorldEdit brushes were implemented in creative? Maybe not all of the features, but the most prominent ones such as block brushes (you can change blocks to different blocks using brush) and maybe the shape brushes for building terrain. I admit that I know very little about plugins and how they are integrated into servers, and all of my knowledge of worldedit comes from watching streams, so any feedback or pointers are appreciated!

In summary. Add some worldedit features to the creative world to improve builder efficiency and increase options.
 
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