• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Regalia

  • Iris, Wayward, Laria, Kleio and Narla travel to the site of the destroyed Viridian Castle that was destroyed by the Deathling Occupation many years ago. While it remains true that the Viridian Castle was never rebuilt and the Viridian Order moved to a different Castle, the rubble certainly was cleared since the castle was in the middle of the city and the city wouldn't just let a pile of rubble sit around for years. The site was paved over and a park was built on top. Short of digging random holes in the ground in this park, the group breaks off their endeavor. (dead hook. The Viridian Castle was destroyed and cleared years ago).
  • Enheduanna travels to Pol Hafri in search of Ordial Temples in the libraries. She cannot find any mention of Ordial or even any kind of temple equivalent. Eronidas do not recognize Ordial as a separate entity from their religion, and do not recognize any temple not dedicated to their gods as true for their religion. This creates a paradox that basically means officially recognized Ordial Temples can never be found in Eronidas hands. Whatever search there is for Ordial Temples, it cannot start in Eronidas hands and books.
  • Yngvarr and Angelica travel to the Imperial Palace to seek an audience with Angelica's cousin, Rodderick Howlester. They inquire for legal assistance from the Mountain Duke, citing a refusal of information on the basis of accusation. The Mountain Duke responds that the matter is, unfortunately, entirely strictly above board, expanding that he never liked that the Military was somehow always exempt from civil law, but that at the end of the day, it is. As such, normal protocols and requirements of civil procedure do not apply, and the Military is subject to its own "little rules". He adds however that the Court Martial should only reflect on Yngvarr's own actions. That is to say, a Court Martial could never affect him if it concerned crimes committed by his Generals not on his specific orders. He adds that, unless Yngvarr has developed a sudden case of dementia, that he should simply be able to remember, explain, and validate all of his own actions from memory and as such wouldn't need a discovery of evidence and information because it will only ever apply to his own actions and commands, which are all entered into state record. It is not possible to contest the evidence, only the interpretation of it, and how the other Marshal individuals think of it. A request is made for a hunting trip, but the Mountain Duke has to regretfully decline, as the Emperor has set him to work on expansive civil legal protocols concerning the expansion of the heartland states, and some awkward loopholes that have been created by Frederick's Military reforms, technically banning Ithania from having an army.
  • House Nordhjem bans Unionist Missionaries from their lands. This has the effect of preventing unforeseen consequences. Naturally because missionaries weren't banned before (they were only explicitly banned in Sorenvik lands), several missionaries who already lived in Nordhjem lands for several years or even decades were expelled, but there were so few of them that nobody really cared. The leftover missionaries now traveled to the last region in Drixagh still open to them: Viduggla lands, causing a large influx of missionaries to this area. House Nordhjem also opens their borders with House Sorenvik again, causing their budget to stabilize.
  • House Morathes issues a decree banning House Abansaddi, Delmotte or any of their associates from Mandu. House Delmotte and Abansaddi are now banned from Mandu. Enheduanna Abansaddi is made an exception to this ban with freedom to move.
  • Markus Delmotte communicates with House Anahera inquiring about the Grand Bijous Vert. Theresa Anahera eventually writes back disappointingly that she hasn't seen this "blasted rock" in years, and that "Gustavo may his soul burn probably thought it was funny to paint it black and toss it onto one of the coal mounds in Vultaro as a joke". Markus also creates a law protecting all Itlar ruins (as little as there are) from further destruction as heritage sites with all finds within claimed by House Delmotte, past, present, and future. This immediately causes legal outrage in some of the major wealthy families who own Itlar artifacts as House Delmotte was not always the ruler of Basta, and so using the temporary amnesty period, a bunch of families just smuggle themselves, their artifacts, and their wealth out of Basta to move to Vixhall, leaving some museums empty save from rocks and columns that were too big to move. House Delmotte incurs 2 Wealth Tokens financial damage from wealthy families committing art theft, but unfortunately they are now in Vixhall and there is no legal recourse to get them or their artifacts back.
  • Cadwyn, Carmen, Wilvamair, Traoré, Raffelia, Rocelin, Blakely, Theotyr, and Maiyusa travel to the nearest representative of the Farah'deen government in Regalia (Don't have to travel to Farad, ambassador present in Regalia), to inquire on the Maalthar and to ask for permission to enter the conflict. The conversation is extremely short. The Ambassador makes it clear that they know very well who the Maalthar are, and that the Bentiya absolutely has it covered, and that they have no interest in asking for foreigners, let alone from Regalia, to act as mercenaries on their lands. After departing, Traoré makes an off-hand comment that the Ambassador was lying as he was able to perceive with Songaskian body language familiarity, but that the pursuit was pointless because in the current political climate, Farah'deen which is attempting to establish itself as a respectable state, would not suffer the humiliation of needing help from foreigners, let alone Regalians. He discouraged further attempts to get involved until the political situation between Farah'deen and Regalia improved, or to just do it anyway and face the consequences.
  • Erwin, Galinthios, Keavy travel to Basta on pilgrimage. They inquire with the refugees from Basta, but find nothing out of the ordinary and House Delmotte takes well enough care of them given the circumstances after an injection of money. Finding nothing out of the ordinary, the group pays a visit to the crying stones of Ness, a set of stone pedestals in the capital of Basta which were once used for executions several decades ago, until an apparition of Ness forbade the killing of prisoners on these stones, and ever since then these stones produced a salty dew on them every morning, despite the warm Basta climate and the lack of frost or rain. They go home.
  • (disregard delmotte orders, House Delmotte is legacy now but i cba to rescind the orders)
  • Erwin, Therese, Haeddi, Howland, Petra, Benjamin, Bernadette, and Laurent travel to Tirgunn, to meet with the Darkwald Council. While originally dodgy, the council eventually agrees to meet. The Council eventually informs the group that there is no plan to defeat Coraveau or Haqet, but that they also have infinitesimally bigger issues like the Desqueen of Ellador, and the various outbreaks of Vampirism around the world. They further remark that the extent of their Haqet investment is focused around tracing leads of Mother Purity, because they have no idea who she is. The Darkwals are however not interested in sharing any data records or historical paperwork, meaning other information cannot be sourced, and on their way out, the group does not encounter any Occult or oddities.

Finances

  • House Nordhjem pays 1 Wealth Token to Enki
  • House Morathes pays 1 Wealth Token to Velkhorr
  • House Morathes pays 1 Wealth token to Va'la
  • House Morathes pays 1 Wealth token to Masuki
  • Narla pays 1 Wealth Token to Henry
  • Finance Ministry Bills du Poncaire 10 Tokens (pay to finance ministry)
  • Finance Ministry Bills Peirgarten 15 Tokens (pay to finance ministry)
  • Finance Ministry Bills van Fryse 10 Tokens (pay to finance ministry)
  • Finance Ministry reminds Valloan of their 15 Token Bill (pay to finance ministry)
  • Finance Ministry reminds Van Hal of their 15 Token Bill (pay to finance ministry)
  • Finance Ministry pays for slavery removal in Mavaal Assaleia (Magitech) (10 Tokens)
  • Finance Ministry pays for slavery removal in Pays Verl (Clockwork) (5 Tokens)
  • Finance Ministry pays for slavery removal in Pays d'Or (Magitech) (2 Tokens)
  • Finance Ministry pays for slavery removal in Tuillere (Magitech) (31 Tokens)
  • Finance Ministry pays 15 to Civics Ministry with message: "This is the last funds for a while Finance Ministry will give to Civics. You have to sort out your own funding, or cut costs."
  • Finance Ministry pays 10 to Development Ministry with message: "Give this to Crookback for upkeep costs. Please try to fix them being a financial black hole."
  • De Azcoissia Pays 3 Tokens from House bank to Finance Ministry
  • House Delmotte damages 2 Wealth Tokens.


Guldar

  • Cordenia Zylmoira uses her teleportation to travel once more to West Junction in Guldar. Upon arriving, she once more arrives in the large hollow caverns covered in solidified lava-stone marble, seemingly devoid of any occupants. Further exploration of the main hall triggered the familiar scanning protocols, small Leystone constructs ejected out of the walls and scanned Cordenia with purple lights, however unlike last time, there was no grand alert, no noises, and no guardian rolling out of that dark hole high up in the wall on the opposite end of the room. She doesn't have much time to get far, as the teleport platform activates once more, and has the West Matron stepping off of it. A short altercation between the two follows, with the West Matron chastising her for coming, and the Central Matron asserting her authority and ability to stand on her own accord. The argument quickly devolves into a magic duel, with the West Matron's body turning into flame and magma, and the Central Matron's lightning storms surrounding her. With thunder and bursts of lava flying everywhere, Cordenia would perhaps for the first time feel an excitement she did not know how to process, a Fin'ullen passion for unrestricted and unlimited battle, she didn't have to hold back any of her Magic, this was her time to prove herself. At some point the cavern itself seemed to rumble, and the West Matron reacted in tune, perhaps, if Cordenia could discern, it was a manifestation of Qaarn's approval to the duel, and the West Matron was equally given to the adrenaline of the fight to prove his superiority, enjoying himself. No clear winner could be established. While obviously the Central Matron's Magic was far more powerful, the West Matron was able to match her with stronger defense. While the fight was not able to crack either their outer shells, the post-fight temper of the two hot-heads proved as zesty as any Fin'ullen might hope it would be. Cordenia eventually visited all corners of the West Junction, having trouble actually seeing it all for the West Matron was not one to let her attention drift, but certainly making out the various site functions having to do with the the volcanos of Aloria, as well as the heat of the equator. Cordenia eventually teleported back to Regalia, stepping off the platform with a disheveled look about her witnessed only by Jocelyn von Duerr who so happened to be near the area, cocking a brow, responded to with a loud and perhaps somewhat left-over invigorated "What?!" before Cordenia made herself scarce.

Ithania

  • Morathes sends Anathema, Ashenvarya, Amir, Saren, Masuki and Nefer to Ithania, once more exploring the jungle plateau in the south. Attempts are made to source the Magic, but the Mages in the group have to come to the general understanding that, if the theory of Amir holds up, that the Magic is not Sourced by any particular artifact, machine, or site. It is likely all a massive magical presence inflicted a long time ago in a time when Mages were much stronger, or even god-tier entities, and that there is no real way to learn more about this short of sourcing information in the Allorn Empire itself. Because it sure wasn't the Dewamenet who did this to their own Empire.

The (deep) South

  • Anathema (who looks passably male), Tuija (using Alchemy to look like a man), Laurel (using magic to look male), and Amir and Bennet travel to Sunnan with permission from the Conservationist, to try and meet the Sunnan Velheim in Valadia. Their attempt to meet with the Markaarr tribe succeeds, with the group arriving on any normal day from as far as they can distinguish. The locals are immediately very interested in Amir, seemingly very confused and invested in him, touching and plucking at his hair, and dragging their fingers under his lower eyelid to try and get a better look at his eyes. Despite Tuija's translations with Distant Speech, she remarks that they are speaking complete nonsense even when correctly translated, and that there are likely comprehension principles among these locals that just don't exist or don't have a way to be properly translated, but she says they are seemingly confused that Amir isn't a woman. The group speaks more with the Sunnan, who seem somewhat okay with just talking about their practices of what in Regalia would be understood as Magic, while among the Sunnan it seems intertwined with Religion.
  • The Sunnan remark that they came from the Imellomgård, but were saved by the gods from this land and brought free from the Great Betrayer. They traveled south, but disagreed with the other gods on casting out Bod and Malmrid, who are still actively, if not more actively worshiped here. The reason why women among the Sunnan wear reed-covered face-masks is made fairly apparent when the visitors ask, and an older woman is waved closer to the group by the men they are speaking with. The man asks the woman to raise her reed mask, which shows her eyes with golden irises and completely red-sclera, remarking that every woman is born that way among the Sunnan. The initial misconceptions about an extremely patriarchal society in such is clarified by further conversation. The Sunnan say that all women are born this way, and for their entire life, are tormented by Demons who try to "take them back to Imellomgård". They say that society as a whole was built around the idea of protecting them from being captured by the Demons, and that the Sunnan have eventually developed a means to even weaponize these Demons that are attracted to their women. Anytime a Demon shows up, they are captured by the Totems, and the men have learned to, as they say it "sniff their miasma to fight harder". The Mages speculate that these women are all an advanced type of Silven, though fail to explain why it would only happen to one specific sex and so consistently. They speculate that Demons are constantly attracted to them because Demons seek ways to manifest in the real world and the best way to do that is by Void or Exist touched individuals, such as Silven. The Sunnan further clarify that they have to also constrain the women, usually on their own volition, by keeping them in areas where the "blind" (not actually blind, Tujia just didn't know how else to translate it) prevent them from changing the world. Amir reasoned that this is likely a consequence of what certain Silven could do. Amir regaled how many Silven who specifically were attached to the Power Arken had the means to create vast illusions and fake-realities around those who let them in. The conclusion was as thus such (if all the assumptions held up), the women are all born Silven, forcing society to build a protective policy around them or face complete extinction. However, while protecting them, if any of the Demons happen to slip through and infect one of the women, they would use their Silven powers to wreak havoc on the tribe which does not have any Primal Mages, Dragons, or avanced anti-Magic to really counter such a situation. The Sunnan confer that such cases do happen where entire tribes are wiped out because one of the women becomes possessed and creates a reality of the camp under attack but the camp is just fighting itself, with all lost souls "dragged to Imellomgård". Eventually the group is led to a camp area where most of the women go about their day, weaving and tanning leather. It is a camp within a camp, and to the group's surprise, guarded by (male) children and teenagers. How or why this choice was made was not unclear, but to the best of Tuijia's translations, the children are somehow blind to the illusions of the possessed women, thus able to contain any that succumb to invasion. Given the circumstances, the locals have made the best of a pretty terrible situation, and the matter is highlighted more-so that the previous misinterpretation on the women not being offered was not out of a notion of property possession of women, but the spiritual manner of possession, because they were concerned the women could be possessed, as possessed women in their society have the illusion ability to not appear with those golden eyes, and wanted to lead them to the blind (children) to see if they were.
  • As per last time, the visit is once again interrupted by the arrival of another tribe, this time one they cannot identify before leaving. The only real question that remains is why these societies wouldn't bundle their resources and co-operate instead of beating each other up and killing each other. Anathema remarks off hand that this is most likely because "every culture has its own sins, nobody is perfect", recollecting the stain of slavery and clan-on-clan violence even in the face of annexation by Regalia on the Velheim cousins of the Sunnan.

Carrhen

  • Avox Petrou creates a new state in the remnants of Rutgher and renames it the Military Junta of New Silverwind, with House Petrou as leading family, naming Avox Petrou Commanding General. The title is verified by the Regalian Court as "Eminent", meaning Avox Petrou's title henceforth shall be "Your Eminence" as given to foreign nationals. He invests to repair damage, though many of the towns become completely abandoned. The people (Velheim) keep disappearing, and the Silverwind population wasn't enough to completely replace everything, as such, the Kingdom is mostly seriously impoverished to the point it barely even has a fraction of a Regalian Duchy's population. But here it is. Regalia's first new State in decades.

Ellador

  • Haqet travels to Dorkarth once more, this time being let in because the guard was like "lmao I didn't see you had Coraveau it's all chill now g", and Haqet travels to the Desprince Palaces. While Haqet isn't quite allowed to meet the Desprincess who seemingly now rules it all, the other Desprinces and Princesses are willing to entertain them. The other Vampires say that this Desprincess came out of nowhere, but was immensely magically powerful and mopped the floor with all other Vampire lords and Masters, subjecting them all to her will and vaporizing the ones that resisted. The rest fell in line and thus declared her their Vampire Queen. This Queen then demanded the acquisition of cattle and started mass-sacrificing the captives, their blood crystalizing and growing her reach. They confirm that the crystals are like a conduit for her consciousness and her Magic, spreading all over the land and capturing Ogres Thyland and Humans alike to further her reach to one day cover all of Ellador. They find no luck on more information for Coraveau however as the weapon seems largely unmentioned by Dorkarthi archives, even if the locals respect it, they do not understand where it came from, just that they were told long ago by their gods to pay heed to it. One of the Vampire scholars makes an impression that information on Coraveau is unlikely to be found among Vampire circles or even Osteiermark, but rather in Draconic circles. The scholar adds that anything Void or Vampire related is usually purpose driven, so Coraveau also has a purpose, and that this purpose was probably to do something against Dragons, and that as such Draconic groups would know more. However, he warns, that to know truth may also be a double-edged sword. "More than one Vampire have had to discover that they were not the weapon of destruction they thought, but merely a tool so lacking in power that they were callously disregarded and tossed into the dirt by greater powers".