- Joined
- May 17, 2016
- Messages
- 1,513
- Reaction score
- 3,018
- Points
- 403
- Age
- 26
- Location
- Regalia.
- Website
- conflee.tumblr.com
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Hello. So... WIS has been dead a while. And Crime hasn't had a system in longer arguably. And I have some ideas, because WIS was very nearly perfect, but it suffered a couple core issues that screwed the whole experience. So lets address it.
The Issues:
The Solutions:
That is. Basically it. Its too large for a Suggestion on the Discord hence this post (though I will link it anyway).
Yee.
.
Hello. So... WIS has been dead a while. And Crime hasn't had a system in longer arguably. And I have some ideas, because WIS was very nearly perfect, but it suffered a couple core issues that screwed the whole experience. So lets address it.
The Issues:
- Devolved into Gigalliance vs Gigalliance stalemate eventually.
- Was controlled solely by a single Gigalliance which ruled uncontested before the second formed and clogged up the gears.
- Too much OOC stake placed in what should have been IC conflicts for the sake of RP generation.
- Lack of long term goals being acted on.
The Solutions:
- Base WIS around activity rather than success. If a group is participating in battles, and hosting events, they earn points. Whether they win or lose will have zero bearing on how many points they earn.
- Clandestine Bases should be expanded to be just "Headquarters" to not be exclusionary to non-criminals.
- Every group has a Headquarters, functioning like slightly larger, "free" regions (like shop regions). As long as they maintain activity, they get to keep it.
- Points of Interest are labeled and taken control of by Groups, through battle, negotiation, or just swaying the NPC population perhaps in some cases (by hosting events that appeal to their demographics- IE Velheim themed feasts for the Velheim section etc).
- Groups can be rewarded for consistent activity with Progression Resources, such as money or small one-time-use pools of manpower, at the cost of their points obviously. This would allow groups that are actually generating RP to, occasionally, take larger world-affecting actions such as sabotaging a noble's efforts, or hunting an artefact, or investigating some ruins.
That is. Basically it. Its too large for a Suggestion on the Discord hence this post (though I will link it anyway).
Yee.