• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

What Makes A Good Dark Room

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So I've been digging out dark rooms that literally spawn nothing. If lucky, there will be one or two zombies in there. I've seen other dark rooms that keep spawning. Once you clear one side out, it springs back to life when you go to the other. I need some tips, as it gets boring needing to wait for them to spawn :D
 
Caving and/or filling in any nearby caves is a must. They can steal spawning area from your darkroom.
 
Light up the Surface (Even if your darkroom is smaller try to light more places around it with Torches or something) and other caves around you like what Ozgho said and try to make it at y:1-15 as you can both Make a DarkRoom and find "Ores". Make sure you go about 30+ blocks away to let the mob spawn but don't go too far as mobs will despawn
 
Uhm... Everything that I would suggest has been suggested. XD But maybe make it larger? Just a lil? I don't know how big your dark room is, so, I don't know if you need to or not.
 
Place the darkroom under water, so no mobs spawn above ground... This is a neat trick I learned from making two different darkrooms.

Edit: I'm not sure how much it effects the spawn rate, but I know it helps it since the darkrooms I build have been flooded with mobs at times.
 
in my dark room, i have redstone lamps and redstone circuits that let me turn on the lights when i dont want to fight or i am lagging. i dont think that effects spawn rate, but i like the ability to 'turn off' mob spawn.
 
mobs make a good darkroom
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