• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Werewolf Plugin

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As I know, exactly that plugin has been suggested about 5 times and was rejected because of following reasons:
- It is still in beta.
- The developper of that seemed long time to be inactive.
- It is buggy.
 
Thank you Kapry for answering this will all points needed :D
We want to add werewolfs, we dont want a buggy beta plugin...
 
Thats great, new plugins, new people, new race! plus maybe I can have that doggy I never got before ;3
 
Yea, I think someday werewolves would be nice in Massivecraft, as they are the classic counterpart to vampires, and the line between good and bad werewolves fluctuates so much. :) But I've experienced that werewolf plugin, and it is glitched to the point that it isn't fun. If there are ever gonna be werewolves they should be coded by Massivecraft coders. Go team!
 
Maybe instead of a plugin for werewolves, maybe a race?
 
Well... Werewolves are typically a contraction, similar to vampires in most lore. However Massivecraft does pride itself in its unique and extensive lore, so I am not against making a werewolf race. Type 3, maybe? when type 3 races come out, that is.
 
No, too many people will turn this place into twilight, plus, cayorion could make a WAY batter werewolf-like race
 
Massivecraft makes Twilight look lame... Oh wait..... Twilight is lame.

I like the idea of Werewolves, we already have Vampires so its not exactly out of place. For a racial idea, perhaps being a Werewolf adds a few new perks/skills/abilities to summoned wolves... Perhaps..
 
I'll just add one point because of it's importance:
Werewolfes is NOT sharding compatible.
 
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