• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Water Texture Patch: Revert Blood Water And Ink Water

Conflee

Me an the bois at 3 am lookin for BEANS!
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Hello! Ill keep this quick: Since I haven't been able to release a version of MassiveBound in a while, I wanted to throw this together quickly. Essentially all it does is, and this is intended for Survival Players and people who use Massivecraft's Texture Pack outside Massive, it turns Blood Water (the texture in Stone Beaches) into normal water, and muted the Poop Water in Swamps. On top of this, its fixed the Ink Water issue, where new biomes that werent on the Water Map texture were showing up as Black (such as Flower Forests). Its a simple fix for simple issue! I hope you can find use in it.

http://www.mediafire.com/file/c379qxccqgszwby/Massive_Water_Patch.zip

EDIT: As a note, just drop the ZIP in your resourcepacks folder, no need to unzip, is set up already!