• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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With some deliberation, I am implementing a rule in which a "successful" raid must take place when a "Champion" of the parent faction is online.


I've gotten a few complaints about time zones and I understand them, so when Hoyle turns over to a new parent faction, I will ask the leader for a list of "Champions" that they're willing to put forward.


These Champions can be whoever the parent faction sees fit to defend, so be judicious when naming Champions, as any raid during their status online will be counted.


Weekly tax is going back down to 100r, and the parent faction will earn 50r extra a week for each Champion, beyond the first, up to 500r weekly, or 9 total Champions.