I have decided that Hoyle is going to become a vassal faction. In the waiting for Kingdoms, I will be enforcing vassal status on Hoyle for now, meaning that factions can fight over Hoyle as a vassal.
How to make Hoyle your vassal: Run 3 (three) "sucessful" raids on Hoyle after submitting and approving a forums War Declaration.
Why to make Hoyle your vassal: I will be paying out 100r a week, up to 500r a week, in taxes to the parent faction every Friday.
This is pretty simple on paper, however, just like every system on Massivecraft, it needs to be regulated, and I'm not *always* online, please bear with me as I check raid statuses.
Which leads to what I mean by a "sucessful" raid on Hoyle, a successful raid is any battle that pushes defenders to stop defending Hoyle, that lasts for 30 mins or until aid is denied to Hoyle. Factions looking to take Hoyle should attempt to make the defense of Hoyle as costly as possible, and the same objective is set for the defenders.
Remember: Y'all are fighting over up to 500r a week, and the value of taking/defending Hoyle is in how long you can *keep* it, and how much you're spending on that objective.
There are a few ways to disqualify yourself from a sucessful raid/defense. These rules I am putting down to maintain a fun PvP environment for all sides involved.
Raiders: Do not attack unarmed, unarmored, and non-hostile players in/around Hoyle. You cannot control a town you massacre.
Defenders: Same deal, don't attack any unarmed, unarmored, and non-hostile players. (This should be relatively impossible though.) And do not spawn-camp the Hoyle Public Access Portal. The PAP area is for raiders to prep for battle, please respect the architecture I've tried to implement.
Hoyle is still welcome to non"official" raids, just you aren't fighting for the same reward, just one-time tributes.
Addendum: If anyone has any more experienced opinions to offer on this system and how I can improve/facilitate this system until something better is devised, feel free to message me.
Edit1: I've made more clear what defines a "successful" raid, I am hoping to set up this system to make enjoyable PvP, so please understand if I don't necessarily count some raids for matter of being "boring" I will try to be as fair as possible with these definitions.
How to make Hoyle your vassal: Run 3 (three) "sucessful" raids on Hoyle after submitting and approving a forums War Declaration.
Why to make Hoyle your vassal: I will be paying out 100r a week, up to 500r a week, in taxes to the parent faction every Friday.
This is pretty simple on paper, however, just like every system on Massivecraft, it needs to be regulated, and I'm not *always* online, please bear with me as I check raid statuses.
Which leads to what I mean by a "sucessful" raid on Hoyle, a successful raid is any battle that pushes defenders to stop defending Hoyle, that lasts for 30 mins or until aid is denied to Hoyle. Factions looking to take Hoyle should attempt to make the defense of Hoyle as costly as possible, and the same objective is set for the defenders.
Remember: Y'all are fighting over up to 500r a week, and the value of taking/defending Hoyle is in how long you can *keep* it, and how much you're spending on that objective.
There are a few ways to disqualify yourself from a sucessful raid/defense. These rules I am putting down to maintain a fun PvP environment for all sides involved.
Raiders: Do not attack unarmed, unarmored, and non-hostile players in/around Hoyle. You cannot control a town you massacre.
Defenders: Same deal, don't attack any unarmed, unarmored, and non-hostile players. (This should be relatively impossible though.) And do not spawn-camp the Hoyle Public Access Portal. The PAP area is for raiders to prep for battle, please respect the architecture I've tried to implement.
Hoyle is still welcome to non"official" raids, just you aren't fighting for the same reward, just one-time tributes.
Addendum: If anyone has any more experienced opinions to offer on this system and how I can improve/facilitate this system until something better is devised, feel free to message me.
Edit1: I've made more clear what defines a "successful" raid, I am hoping to set up this system to make enjoyable PvP, so please understand if I don't necessarily count some raids for matter of being "boring" I will try to be as fair as possible with these definitions.
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