• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Unbound Mystech Spirit Summons

This character is actively played.

Snapped_Fingers

A wretched little thing
Joined
Jun 23, 2024
Messages
39
Reaction score
23
Points
28
Hello! This thread is for me to place the stat-sheets of summonable spirits that players can request me to play for them. If you have a character who'd like to summon a spirit and fight alongside them for a combat scene or other evil, short stents of stuff, feel free to message me on discord.

Do Crime.

Summon Evil Spirits.
 
Champion of Evolism

"A Sinistral Warrior so afoul, a paladin for the corrupting forces of a world not our own..."

Character Information
  • Religion: Evolism
  • Heritage / Culture: Unbound Spirit
  • Occult: Void

Skill Information

Mechanics:
  • Unbound Mechanic I: Unbound Spirits gain the Shapeshift Pack Magical Variant for free. However, they only count as Disguised while looking like a Normal non-spirit/monster person.
  • Unbound Mechanic II: Unbound Spirits do not need to make a minimum investment in Magic Point Buy to unlock Sinistral Variants, but must always use Sinistral Variants, they cannot use Radiant.
  • Unbound Mechanic III: Unbound Spirits gain the Mindcontrol Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
  • Unbound Mechanic IV: Unbound Spirits can temporarily magically infest unwilling characters, hiding in their bodies, perceiving everything, "talking" in the person's mind, but are unable to use Abilities/take Actions. (Hidden)
  • Unbound Mechanic V: Unbound Spirits are immune to anything that would read/alter their emotions or conscience, and if killed/harmed, can always respawn in a different place 1 hour later, and repair any damage.

Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[0/14 points spent]
Proficiency Points:
  • Strength: 1
    • [Diving Tackle]
  • Constitution: 0
  • Intelligence: 1
    • [Shapeshift Pack] [Free]
    • [Technique Parry]
    • [Mindcontrol Pack] [Free]
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 5
    • [Divine Stance]
    • [Divine Burn]
    • [Divine Smite]
    • [Divine Aggro]
    • [Divine Revive]
    • [Divine Aura]
  • Magic: 7
    • [Monster Invocation]
    • [Magic Resist]
    • [Magic Cleanse]
    • [Magic Shove]
    • [Magic Revenge]
    • [Magic Bolster]
    • [Magic Snare]
 
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Dreadbringer of Ordial

"That feeling of wretched rot and decay... it still lingers in their wake."

Character Information
  • Religion: Mortis Cult
  • Heritage / Culture: Unbound Spirit
  • Occult: Ordial

Skill Information

Mechanics:
  • Unbound Mechanic I: Unbound Spirits gain the Shapeshift Pack Magical Variant for free. However, they only count as Disguised while looking like a Normal non-spirit/monster person.
  • Unbound Mechanic II: Unbound Spirits do not need to make a minimum investment in Magic Point Buy to unlock Sinistral Variants, but must always use Sinistral Variants, they cannot use Radiant.
  • Unbound Mechanic III: Unbound Spirits gain the Mindcontrol Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
  • Unbound Mechanic IV: Unbound Spirits can temporarily magically infest unwilling characters, hiding in their bodies, perceiving everything, "talking" in the person's mind, but are unable to use Abilities/take Actions. (Hidden)
  • Unbound Mechanic V: Unbound Spirits are immune to anything that would read/alter their emotions or conscience, and if killed/harmed, can always respawn in a different place 1 hour later, and repair any damage.

Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
Proficiency Points:
  • Strength: 7
    • [Diving Tackle]
    • [Careful Fighter] [Free]
    • [Bruiser Stance] [Free]
    • [Bruiser Slam]
    • [Bruiser Agony]
    • [Bruiser Rampage]
    • [Bruiser Tackle]
    • [Steady Body]
    • [Technique Parry]
  • Constitution: 2
    • [Bulwark]
    • [Breather]
  • Intelligence: 0
    • [Shapeshift Pack] [Free]
    • [Mindcontrol Pack] [Free]
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 5
    • [Monster Invocation]
    • [Magic Resist]
    • [Magic Cleanse]
    • [Magic Shove]
    • [Magic Bolster]
 
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Pridelord of the North

"Risen to defend the honor of ancestors, yet only leaving scornful pride in it's wake..."

Character Information
  • Religion: Fornoss
  • Heritage / Culture: Unbound Spirit
  • Occult: Exist

Skill Information

Mechanics:
  • Unbound Mechanic I: Unbound Spirits gain the Shapeshift Pack Magical Variant for free. However, they only count as Disguised while looking like a Normal non-spirit/monster person.
  • Unbound Mechanic II: Unbound Spirits do not need to make a minimum investment in Magic Point Buy to unlock Sinistral Variants, but must always use Sinistral Variants, they cannot use Radiant.
  • Unbound Mechanic III: Unbound Spirits gain the Mindcontrol Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
  • Unbound Mechanic IV: Unbound Spirits can temporarily magically infest unwilling characters, hiding in their bodies, perceiving everything, "talking" in the person's mind, but are unable to use Abilities/take Actions. (Hidden)
  • Unbound Mechanic V: Unbound Spirits are immune to anything that would read/alter their emotions or conscience, and if killed/harmed, can always respawn in a different place 1 hour later, and repair any damage.

Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
Proficiency Points:
  • Strength: 2
    • [Diving Tackle]
    • [Bruising Strike]
  • Constitution: 5
    • [Bulwark]
    • [Shield Block] [Free]
    • [Shield Snare]
    • [Shield Slam]
    • [Shield Cover]
    • [Breather]
  • Intelligence: 0
    • [Shapeshift Pack] [Free]
    • [Mindcontrol Pack] [Free]
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 7
    • [Monster Invocation]
    • [Magic Resist]
    • [Magic Cleanse]
    • [Magic Shove]
    • [Magic Bolster]
    • [Magic Shove]
    • [Magic Revenge]
 
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