• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Trustee System Revision

MonMarty

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The Trustee System has been successful for a while, but as per usual the thought of "If it ain't broken don't fix it" is heresy on Massive, and the Trustee System is reviewed every month or so to ensure it still works. Our ongoing conclusion was that the system still worked, but was grinding down. While initially it was fine as an approval mechanic, it slowly became a gatekeeper mechanic. This meant that the system would slow down and simply be used as a means to keep people out, not in, and to punish, not aim to reward and reform. Trustee was always intended to be a step into normality and excellence, not spotlight and privilege. This was underscored in ever more complicating rejection citations that were often designed for a specific person, and then blanket tossed onto anyone who vaguely even came close to the criteria, leading to strange criteria like "You probably wont use the permissions" even though that rejection was never part of the original mission statement.

As such, we have made some changes:
  • Rejection citations are gone. We subtracted the rejection citations and created 4 pillar criteria players must meet to be approved.
  • Every rejection will in the future receive a more personal recommendation as opposed to a standard "here is your rejection, go look for an explanation on this thread".
  • All other protocols remain in place.
For more information about the criteria, consult this google doc: https://docs.google.com/document/d/1VhYOnUfBSNgYXECB2Rk2Nfvm5sn419GUb58o89Nl6H4/edit?usp=sharing We will eventually put this into actual rule pages on the Character Permission Section, but this is merely a public notification in advance of that.