• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Things That Bother Me Since I Learned How To Use Nbt Tags

nray93

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*- Multiple Attribute changes do NOT stack. This means instead of getting +2 health from 2 +1 health armor pieces you only get +1 health since that is the highest one.

- 1.7.2 removed most unobtainable Items (aka placeholders that you could use as custom tokens without witholding anything from Builders).

- unmatched brackets (seriously if you have 15+ pairs of brackets in a command line it can be a serious annoyance to find that ONE unmatched bracket).

*- Villager Trading ignoring required enchants/damage value/name in the buy tag.

-Bat´s do not avoid lava or the void (relevant cause of reasons).

*- Effects are not applyable at armor or items other then potions.

The things I marked with a * prevent some really epic stuff.
 


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