• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Alright, so basically Im posting from a limited experience on Massivecraft.


When I first started, quite some time ago, I maxed out my swords skill.


However, on further reviewing the two skills (Axes and Swords) It seems like I wasted a lot of time going the route of swords.



Why do I say that?



Heres why:


Lets compare the two... axes have the ability to scale with ON HIT damage, which means that every hit from a more skilled axe user will deal more damage. I dont know what the max "+DMG" amount is, but Im assuming thats not taking Sharpness and Strength into consideration. That in and of itself puts the base damage output of axes much higher than that of swords. This is also not taking into account Skull Splitter or the critical strikes that accommodate axes.


Most people Ive asked seem to say that the bleeding effect from swords is what allows the damage outputs to be closer to equal. Yet I dont find this to be true....


The bleeding effects are easily countered, if not completely negated, by health regeneration traits, potions, and absorption traits.


Basically, since it is a damage over time effect, if the regeneration rate is greater than the damage it may aswell not even apply. The only use I can really see of it is the fact that the damage ticks interrupt running.


But from my experience, this doesnt seem to matter when youre going up against a high level axe user. His hits deal more base damage, so any trades you make with him in combat are bound to be negative for you. (save for some random counter attack spree, but even that isnt too great)


I mean, Im not against counterplay (ie overcharging your regen rate/hp pool to counter the bleeding) but it seems like its not just counterable.... its worthless.... How is it useful when a mastered axe wielder can dish out so much more damage on hit? 



Im not experienced with mcmmo, I just grinded when I originally played. So if anyone has more experience or input to add, or  wants correct anything Ive said, feel free.



TLDR: I dont see how swords are remotely viable when axes seem to deal so much more damage.