• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

[suggestion] Using An Anvil

Dworvin

Dwarf Elder Dworvin of Ulldin
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Ive wondered about this. You can use an iron block to fix tools and your smithing lvl has an impact on this as well as you get experience for doing so.
But what about a regular anvil? When fixing enchanted weapons with a regular anvil you do not get the smithing xp and it uses the same amount of resources to do so no matter your smithing lvl.

Do you think you could change this? It would make me really happy if you could.
After a while you just want those upgraded tools and a good smith cant help with those.