• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived [suggestion]more New Ranks

This suggestion has been archived / closed and can no longer be voted on.
Status
Not open for further replies.

ChrisVenom

The Venomous
Joined
Oct 20, 2012
Messages
136
Reaction score
118
Points
0
Age
28
Location
London, Orpington
Well I believe this is already in progress but I would like to see some new ranks, between officer and member, or maybe you can design some, like Diplomats etc. It's just that I wan't my officers to be different in some ways.
 
This suggestion has been closed. Votes are no longer accepted.
Why don't you use the member as something pretty high already and design the recruit to be the standart member? You can easely demote players to recruits again, so there should be no issue with that.
 
I was thinking of that but it would sort of been confusing as in my faction there is a strong difference between recruit and member
 
Status
Not open for further replies.