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Batman's and Mary Sue's, we've seen them all. Yet a Mary Sue cannot be strictly declared, I personally believe there is a scale of Mary Sue-ism that can be overcome. Have you ever been in the jarring situation where you roleplay with someone, and you ask them to talk about their character, and all they can bring up is some standard answer that is already pre-established? Take for example a guard, you ask the guard to tell something about themselves. They then simply reply "I'm a guard, it's been my passion and my entire life". Then you obviously want to know more than that, but each time you ask them to expand, they always come up with answers that inadvertently have something to do with being a guard like training for duty, reading guard reports and patrolling the castle. They like all the virtues that a guard would support, and they have the most standard life that is entirely centered around the idea that they are a guard.
This is a boring character. It cannot hold a conversation for the life of it, and while it may be interesting to engage with in certain crime fighting scenes, roleplay with such a character becomes boring and forced when not in situations where the character is designed for. The character also presents a developmentally dead end, as anything new will need something to do with guarding, and if it doesn't, then the character doesn't move forward. In order to remedy this, one must spend additional time thinking about one's character. Not everyone has the same creativity of imagination to literally "suck lore out of their thumb", but there are easy systematic ways you can think about your character to make them more than just a single deck of cards playing card.
This is a Character Study that challenges the readers to think more deeply about their character and create hook-in points for the further continuation of Roleplay. If you ever find yourself, or a friend of yours, difficult to hold a conversation in Roleplay or slow to come up with something to talk about, it is highly recommended to try out this Character Study. Even if you have no difficulty with being creative in conversations, it is always convenient to have this information somewhere within hand reach in case you do run against a creative writer's block.
Segment 1: Childhood
Childhood often affects how characters are formed later in life, and they are often the times when the children are the most carefree and able to come up with fantastic tales of bravery, adventure and drama.
Teenage years often dictate the finalization of a character's formation but is also the most social period where characters become experimental with others and more social. This one mostly relates to other characters as well as NPC's.
Later years are relevant as extra padding, being an adult obviously giving greater freedom in terms of what can be done and where one can go. This most provides conversation starters or at least some base for you to understand where your character can get involved in a conversation.
Share your writing!
This is a boring character. It cannot hold a conversation for the life of it, and while it may be interesting to engage with in certain crime fighting scenes, roleplay with such a character becomes boring and forced when not in situations where the character is designed for. The character also presents a developmentally dead end, as anything new will need something to do with guarding, and if it doesn't, then the character doesn't move forward. In order to remedy this, one must spend additional time thinking about one's character. Not everyone has the same creativity of imagination to literally "suck lore out of their thumb", but there are easy systematic ways you can think about your character to make them more than just a single deck of cards playing card.
This is a Character Study that challenges the readers to think more deeply about their character and create hook-in points for the further continuation of Roleplay. If you ever find yourself, or a friend of yours, difficult to hold a conversation in Roleplay or slow to come up with something to talk about, it is highly recommended to try out this Character Study. Even if you have no difficulty with being creative in conversations, it is always convenient to have this information somewhere within hand reach in case you do run against a creative writer's block.

Childhood often affects how characters are formed later in life, and they are often the times when the children are the most carefree and able to come up with fantastic tales of bravery, adventure and drama.
- Write a short couple phrase description about the most dangerous experience your character had as a child.
- Write a short couple phrase description about the most adorable experience your character had as a child.
- Write a short couple phrase description about the happiest memory your character has as a child.
- Write a short couple phrase description about something your character did during their childhood that was super embarrassing that your character still feels embarrassed about present day.
- Write a short couple phrase description about something your character feels super proud of doing as a child.
- Write a short description what your character wanted to be later as a child, like a doctor, a ship captain or famous bard etc.
Teenage years often dictate the finalization of a character's formation but is also the most social period where characters become experimental with others and more social. This one mostly relates to other characters as well as NPC's.
- Write a short couple phrase description about your character's first love and how they broke up/stayed together if applicable.
- Write a short couple phrase description about some story what your character did when skipping school, something mischievous.
- Write a short couple phrase description about your character's most embarrassing moment in teenage years.
- Write a short couple phrase description about your character's weakest moment in their teenage years, what caused them the most insecurity.
- Write a short couple phrase description about what experience your character most fondly remembers from their teenage years.
Later years are relevant as extra padding, being an adult obviously giving greater freedom in terms of what can be done and where one can go. This most provides conversation starters or at least some base for you to understand where your character can get involved in a conversation.
- Write a short list of places your character has been to in their later years and what they were doing there.
- Write a short list of jobs your character has had and what they thought of those jobs and why they lost them / stuck to them.
- Write a short description of the most dangerous situation your character has been in during their later years.
- Write a short description of the best friend your character has made and why this friend became their best friend and why they are so important to your character.
- Write a short description of your character's life ambition that they acquired in their later years and why this ambition formed, what events caused them to think that should be something to aspire to.
Share your writing!