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Editing the post to put my revised pitch in the OP to avoid confusion:
Taking these and many other past replies into account, I've thought about it more and I think I agree that vampires would be counterproductive and the only way to make it functional would be too specialized.
However I have come up with an alternative: A new affliction entirely. Similar to how Black Foot only effects races with animalistic traits, there could be something implemented for Lampar with some varied effects. Something akin to rabies if you will, increasing volatile tendencies (making the Lampar and any other races that it feel might work with the Affliction more inclined to fits of rage and violence in response to things), but also (specifically for the Lampar to counter their frailness) giving them some increase in intelligence, bringing them up to par with an Ailor. It would provide an alternative to the Cutsie RP niche for people who like the concept of rat-folk but find fault in the mental limitations, while also not making the 'vanilla Lampar' entirely irrelevant. Might tack on some other minor effects if any seem relevant or useful for progressing characters. Maybe OCD, feels oddly fitting.
Thoughts on this alternative?
EDIT: The addition of their fingernails lengthening and hardening into sudo-claws seems fitting as well. It makes them a greater threat, albeit only slightly, when their anger takes hold. Instead of a two foot midget licking your shins before you boot it to Anglia.
This suggestion is simple so I wont bother with too much exposition, but back in the day of the Q'uebo, there was a subtype of Vampirism specifically for them that turned them into little evil psychopaths and it was so much fun. They were legitimately terrifying almost on par with a Temple Orphan (assuming you found them in a group, which they usually would be in lore) for sheer terror, and they were just generally a ton of fun, sitting with their glowing eyes, manicle grins and evil giggling.
My suggestion is to simply bring this back, in a less specialized way. Lampar can catch Vampirism. And it tends to leave them unstable. The instability and giggling could be noted in the trivia rather than making it have a dedicated section or anything, since specialized vampirism is not the direction I think staff want to take it. Just small quirks to bring back the most terrifying thing you could ever run into ingame in the slums.
My suggestion is to simply bring this back, in a less specialized way. Lampar can catch Vampirism. And it tends to leave them unstable. The instability and giggling could be noted in the trivia rather than making it have a dedicated section or anything, since specialized vampirism is not the direction I think staff want to take it. Just small quirks to bring back the most terrifying thing you could ever run into ingame in the slums.
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