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Sahuvi is a loving protector of the World, a devoted and trustworthy individual who seeks to elevate all that is good within the hearts of others. His desire for understanding amongst all peoples often lend him to a naive appearance, but he is uncannily sly.
Sahuvi is a Captain-Knight of the Aelrrigan Order.
Sahuvi is a devotee of Draconism, he holds much respect for the affairs of all Dragons.
Sahuvi is a Tempest Archon, one of very few. Though his primary dedications are to the personal defense of Draconic Temples and Sacred Ground, he extends this to Draconist Religious Figures. If there are no Religious Figures or Places to defend, he will defend individuals valuable to the Draconic Mission, then his Keep Members and Knightly Compatriots, and then the common man.
Sahuvi stands far above the average height for a Remet Asha, simply referred to as 'huge'. He has a muscular build.
Sahuvi's animalistic likeness is to a Tibetan Wolf, albeit with a longer mane.
His gaze is kind, yet his eyes constantly shimmer with an electric glimmer of violet.
Mechanic 1: Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
Mechanic 2: Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
Mechanic 3: Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
Mechanic 4: Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
Mechanic 5: Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
Sahuvi is currently a Knight-Major in the Aelrrigan Order, Mound Guards Chapter.
Chapter Mechanic
Mound Guards Chapter, Demon Kindred.
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.
Captain Privilege
Privilege 5 grants the Knight protection against trouble for breaking certain laws, notably all of Low Law, and allows them to cast Magic freely without restrictions.
Major Privilege
Artifact Privilege, Howling Warbanner, Espirit de Corps.
The Howling Warbanner is recognizable to many army veterans who have fought in Regalia's many armed conflicts. NPC military officers will be more receptive to the wielder of this Artifact in conversation.
Sahuvi is a Tempest Lineage Archon Primarily, and Secondarily a Hammer Lineage Archon.
Winged Flight
You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
Leytech Conduit
You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
Long Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
You always have Tempest Reliquary. You no longer suffer the Attack Stat Cap from being in Paladin Bow Stance. When in Paladin Blade Stance, you gain +3 Defense and Minimum Defense, and when in Paladin Bow Stance, you gain +3 Attack and Minimum Attack. Additionally, when using Paladin Armaments to change Stance, increase your Maximum HP by +2HP, and heal yourself for the same amount, but this part of the Ability can only be activated twice per combat.
You always have Tempest Oath. You can declare up to eight Oathbound Characters on your Character Application, Oathbound are characters that Sahuvi has dedicated himself to, be it a pledge of Guardianship, Rivalry, or Brotherhood, with each providing different Passive benefits to Oathbound Allies in Combat with you.
Guardianship Oath: The Oathbound Ally gains +2 Defense when fighting within 10 Blocks of Sahuvi. Rivalry Oath: When Sahuvi reaches Health Stage 2/1, the Oathbound Ally heals +2HP. Brotherhood Oath: The Oathbound Ally gains +2 Attack when fighting within 10 Blocks of Sahuvi.
You can control elements of the weather and summon a localized storm. You can control the wind to move objects around, and the weather around you reflects your temper, with ill temper invoking thunderous weather and dark clouds overhead. Your movement is graced with static discharges.
You are an apex hunter in the wilds, capable of a greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
Proficiencies - FAI 5/MAG 4, /roll 15, /roll 14 respectively.
Though not his primary language, Sahuvi most commonly speaks Common, for it is the language of the Empire and the closest thing to a universal language acknowledged by the Regalian Empire. His accent when using this language is fair, with inflections gained from his time in Anglia and the Highland regions. He speaks it, and many of it's dialects, natively.
His mother tongue, that he does not often use. Due to recent events, Sahuvi has started to despise this language, as such a lovely tongue is most often used to insult or incite lethal evils against others. The extensive use of it for hatred has made him begin to revile it. He speaks it natively.
The Language of the Aelrrigans, and the honorable Derna Garda of Kintyr, to whom he owes his skill with arming swords, and his appreciation for Bannor Tapestries. He has a fondness for the graceful yet harsh intonations of the language, he speaks it well enough to hold conversation, but many idioms and complex ideas may be lost.
The language of where he now calls 'home', that being Anglia, the city of Doorinner. Sahuvi is fluent in Anglian and always enjoys using it to speak, though often laments the lacking presence of Anglians in the city. Through their ignorant bigotry but also their countryside hospitality, he gained a softness and a fondness for the presence of Ailor and a love of the Regalian Empire. He speaks it natively, but notably lacks the refinement of the tongue possessed by higher Anglian Courts.
The Language of the Highlands. He is fond of Highlanders, though not so much of their love of Marken, something that he has been mistaken for once or twice, earning him the nickname 'Wulvers' in the township of Pach Mulben. He speaks this tongue well enough, but his exposure to it conversationally has been generally minimal, meaning his command of it in fast-paced conversations isn't the best. Words and phrases may need to be repeated to be truly understood.
The Language of the Sihai. Learned from his wife, Wai-Lan- Beian Dialect, is a language that is exceedingly near and dear to his heart. He speaks it softly, fondly, and has a strong command over the intricacies and idioms that come with it. It is the language he most closely attributes to feelings of 'family', and is the first language of his children.
The Language of the Isldar. Learned from the Life Isldar residing in the Anglian Dragon Temples, namely Draackenrust, Sahuvi has a strong command of this language, but many of the more advanced concepts and idioms are lost to him due to the centuries required to truly master the intricacies of the tongue. It is a language of duty, more than a language of Elves, to Sahuvi, and he uses it with a great sense of respect.
Through a blessing of Connection gained from his service to Regulus, Sahuvi is capable of speaking and understanding all languages.
Sahuvi is a Tempest Archon, a title he wields with great pride, enough so that he has become the Regimental Bannerman of the Unit. He is known to all Stormsong Archon who are trained authentically within Draackenrust, and heard of by those taught by mentors outside of the High Temples. Those who have visited the Temples of Draackenrust within the past four years will know of him.
Sahuvi is a Stormsong Warden of Regulus, as a Holy Warrior, he abides sternly by the task of preventing natural death, and protecting life wherever he goes. To this end, Sahuvi is cautious of putting others in danger, often putting himself forward to save those around him. Other Stormsong Wardens will know of him, as one Asha amongst many Urlan and Ailor.
Sahuvi, as a Regalian Draconist, has natural enemies in the circles of Evolism, this is not to say that he will never take amicable stances with the servants of Dark Gods, but those who court Demons, their Dukes and Sovereigns, or make pacts with the Dark Gods directly will receive no peace and no quarter in his presence. Passive worshipers of Evolism - those who subscribe to it's Gooder tenets, find a place for discussion to be held, but as they are worshipers of Ravaal, no friendship is ever to be had.
Sahuvi became an Aelrrigan Knight in his adulthood, after a lifetime of killing for coin, his studies brought him upon Oblation Magic. Finding the childhood horror stories he had been told to be true and verifiable, he became an Aelrrigan to ensure that it never returns to the world through proper magical teachings.
Sahuvi is currently a Knight-Major of the Aelrrigan Mound Guards Chapter, his achievements within the Order of note are as follows:
Defense of Aardmoor Temple Ruins, Anglia, during his Squirehood during the Veer Wars.
Defense of Fellow Aelrrigans and participating in the Rescue of Mage-Primarch Caan, and Mage-Knights Siliaan and Arad.
Defense of Regalian Troops during the Second Sendrassian War.
Slaying of an Oblation Mage on the behalf of Clade Dragon Renita and [REDACTED].
Defense of Amontaar against a sea-dwelling kraken monstrosity.
Defense of Fellow Aelrrigans from Suadhira in the Moonwell Temple, and the return of Heartbreak to Sapphora.
Participation in the Defeat of the Demon-Herald of Sihina.
The Banishment of the Demon Duke Catlanor from the Crookback Conduit.
And a large number of less-notable missions given by the Order. He may have met your character on these missions.
Sahuvi is the current proprietor of the Tempest Keep in the Badlands of Regalia, a Frontier fortress established with the intention of clearing out nearby ruins, defending travelers from monsters, and gradually re-settling the Badlands, currently overtaken by all manner of beasts.
The Tempest Keep is open to travelers and wayfarers, and is always seeking additional hands to aid in it's maintenance, defense, and social sphere.
Sahuvi is a Remet Asha of no special descent or lineage, who was destined to live his life and die in obscurity, yet even as he fell fate wove another path for him, under an eternal oath sworn to the Dragon-King Regulus, and the Central Matron that serves him.
Sahuvi was raised as a Khama Faithful in childhood, but converted away to Draconism, as it was a Draconist's intervention that saved his life. He considers his cause a duty to the World, to repay the kindnesses afforded to him, by paying those kindnesses forward unto others.
Sahuvi is from Daen, having been raised poor on the streets and plantations, but eventually became a Mercenary in his midteens. He has some connections to Roca's Mercenary Company, as well as a plethora of information about the Mercenary life. He respects Mercenaries as warriors, but not philosophically.
Externally, Sahuvi is a very simplistic character, with a focused worldview, easily-read ambitions, and a friendly-with-all attitude that makes him rather easy to interact with, but a standoffish nature that makes him difficult to properly know. This section will cover a few known tid-bits and expectations the character holds for those he interacts with, that may present some difficulties or some easy interactions in roleplay.
Sahuvi is played as an often jovial and lighthearted character, he is a man who has overcome many trials, tribulations, tragedies and regrets in his past, but has chosen to heal as opposed to wallowing in his grief. Prying into this aspect of his character with delicacy is encouraged, as whilst it is a complex topic deeply rooted in his character motivations, and those who approach with tact and understanding instead of demanding justifications will find some decent talking points.
I enjoy roleplaying with characters who are nothing if not consistent, characters who stand for something proper, who's ideals don't change because of the allure of greater power in CRP, and characters who can be known. Characters who display a sense of consistency and principle make me happy, I will greatly enjoy roleplay with this even if those principles are in opposition, hell, especially if they're in opposition. Sahuvi is intentionally non-hostile even with enemies on immediate encounters to facilitate this kind of talk.
I play Sahuvi has lighthearted, even at times comical. I enjoy that, I think that characters who are direly serious all the time get a bit sad to play and sad to be around. However, a character who doesn't know how to be serious or take others seriously is equally problematic in the other direction. Sahuvi's a silly guy when he can afford it, and competent when it's needed, and characters who share a vibe like this will find an extremely fast friend in him.
Sahuvi gives a lot of himself to others, his time, his dedication, his friendship and his blood. He defends those he's tasked to, and those he chooses to be with, to the bitter end. This is not to say that he skirts around a favor rendered unto him, however, he repays his debts, and I enjoy owing favors. Favors are an excellent way to get 'in' with Sahuvi, but also an excellent way for me to get 'in' with other characters too. Make him owe you, or owe him, it's almost always a good time.
Played by: @Caelamus
Ingemar and Sahuvi's story together is one that starts in the recent past, in Anglia, both were Mercenaries during the Veer Wars and the surrounding smaller-scale disputes. Originally on opposing sides, the two came to blows in the field numerous times, often with one coming out on top of the other - but never capable of landing a finishing blow. Throughout these repeated engagements, the two started to have fun with their competitive rivalry in the battlefield, eventually giving way to a combative sort of friendship that lasted even past the Wars.
Ingemar is aware of a part of Sahuvi that has long been buried under heroic oaths, knighthood, and vows made to Regulus and the Anglian Witches. He knows a lot about Liuse, as well as Sahuvi's children, having been something akin to a Godfather for them. He knows of the violent man that once was, and the struggle it took for Sahuvi to become the upstanding man he is today. How he feels about this change, would need to be asked of Ingemar directly.
What can be noted of their relationship from the outside is that Sahuvi and Ingemar are very familiar with each other's capabilities, having fought against and alongside each other for many long years. Sahuvi has a tendency to rely on Ingemar to execute his dirty work or to be a much more imposing presence than he, for whenever circumstances would necessitate such harsh treatments. Primarily notable between the two, is the rather equal balance of power between the pair, acknowledging the role of the other and not impeding upon that, but neither permitting the other to act as a ball and chain, they cooperate excellently, picking up each other's slack.
Played by: @Lazzulai
Sahuvi and Aeawyn's story together is one that starts in the recent past, in Anglia, both were Mercenaries during the Veer Wars and the surrounding smaller-scale disputes. Aeawyn, as Ingemar's partner, came to blows with Sahuvi and Liuse on numerous occasions but very few of their battles were ever conclusive. However, through these repeated engagements, a productive rivalry formed between the four both on the battlefield and off it, that spurned itself into a friendship that has lasted even past the Wars.
Aeawyn, like Ingemar, is aware of a part of Sahuvi that has been long buried under heroic oaths, knighthood, and vows made to Regulus and the Anglian Witches. She knows a lot about Liuse, as well as Sahuvi's children- specifically Dendera, to whom she is regarded as a Godmother. She knows of the violent man that once was, and the struggle it took for Liuse to guide Sahuvi to become the upstanding man he is today. How she feels about this change, as well as the passing of Liuse, would need to be asked of Aeawyn directly.
What can be noted of their relationship from the outside is that Sahuvi and Aeawyn are familiar with each other's capabilities, but do not interact as closely as Sahuvi would with Ingemar- for it was Liuse who always seemed to resonate more with Aeawyn. They are good friends, and Sahuvi relies on Aeawyn for a more Regalia-immersed perspective given her many years of experience and hardship in the city, he also trusts her to liaise with the residents of Floralcourt, and learns of Yanar and Freefolk culture through her.
Played by: @OkaDoka
Sahuvi and Vyara's story is one that started some time after Sahuvi had arrived in the city, amidst Sahuvi's first proper interactions with the Draconist Conclave that was present, during a summoning of Lord Regulus on the behalf of Arianwen. Their meeting and discussion was brief, but as per the command of a shared God, they shared a burden in Arianwen's conversion that eventually failed- with Arianwen taking flight from the city before achieving anything of note. Pursuing this was a failure to Vyara on Sahuvi's part- his failure to be present as a leader of the Draconist Conclave resulted in great let down, he yielded his position to her, deeming her more worthy of that station than he. His sword is dedicated to Vyara and her vision of the Conclave at the moment, though he feels there is a rift borne of disappointment that is yet to be mended.
Vyara is tangentially aware of a number of Sahuvi's shortcomings, namely a past habit of hesitation, and his difficulty or perhaps refusal to display himself negatively toward others for the sake of maintaining some delicate image of himself that he displays toward others. Vyara would know that there are some even within his own Draconist fold that Sahuvi detests, their actions, their personality, everything about them is intolerable- yet he stubbornly refuses to act and displays even tolerance toward them. How Vyara feels about this cowardice and lack of honest expression amongst supposed Allies would need to be asked of Vyara directly.
What can be noted of their relationship is that it is somewhat strained- though each has dedicated their weapons to the other in some way, and aren't necessary unfriendly, failures on Sahuvi's part has led to perhaps something of a self-imposed rift that leads their relationship to be almost strictly professional in nature at the current moment- a similar respectable distance he maintains to almost all Draconists.
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