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    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

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Played Character Rhain Brec'han

This character is actively played.

WaterDruppel

[put cool title here]
Staff Member
Lore
Joined
Jun 27, 2015
Messages
899
Reaction score
905
Points
338
Age
25
Location
the universe
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❖ Character Information
  • Full Name: Rhain Brec'han
  • Race: Half-Ailor (Ailor dominant, Maquixtl recessive), Breizh
  • Age: 25 years
  • Gender: Male
  • Occult: Caan Godborn, Mage (God Magic)

❖ Core Concept
  • A young Aelrrigan knight who intends to follow in his father's footsteps while also trying to create a legacy of his own. Raised by his staunch Unionist mother, he dares not stray from the faith's values.

❖ Appearance Information
  • Rhain stands at 6'4" (193 cm) with a physique befit a knight. He has a light tan and dark red hair which is typically kept short, with a short beard to match. Slightly pointed ears mark his heritage as a half-Ailor. Rhain is never seen without his tinted goggles, which dim his uncomfortably bright solid blue eyes.
  • Due to his heritage as a Godborn, each arm is completely covered by glowing blue markings resembling space, reaching all the way up to the shoulders. They are interspersed with patterns of starry lines which can move around and glow differently depending on what Rhain is doing.
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By MonMarty!

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By MonMarty!

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By @alegolailo on Twitter !

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By @CocoaCherry !

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By @CocoaCherry !

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Gifted by @Lizmun , drawn by @Scribbe !

❖ Proficiencies
  • Proficiencies: ATK - Strength, DEF - Constitution
    • Strength: 7
      • (Free) Weapon Throw
      • Technique Parry
      • Diving Tackle
      • Shrug Off
      • Magebane Strike
      • Shattering Strike
      • Wounded Ego
      • Reflecting Strike
    • Constitution: 5
      • (Free) Shield Impact
      • Shield Cover
      • Shield Rumble
      • Shield Taunt
      • Shield Snare
      • Rage Counter
    • Intelligence: 0
    • Wisdom: 0
    • Dexterity: 0
    • Faith: 1
      • Undecided
    • Magic: 2
      • Custom Kit: Here
      • Arcane Portent
      • Arcane Snare
    • Charisma: 0

❖ Languages
  • Breizh (Parent)
  • Common (Free)
  • Aontaithe (Intermediate)

❖ Mechanics
  • Ailor Mechanic: Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor Mechanic: Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Maquixtl Mechanic: Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
  • Maquixtl Mechanic: Maquixtl can analyze blood to understand the genetic make-up of something, or discover inherited genetic traits or faults.
  • Maquixtl Mechanic: Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing: Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

  • Caan Godborn Mechanic: You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.
  • Caan Godborn Mechanic: You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.
  • Caan Godborn Mechanic: You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.

  • Penn Carchar Mechanic: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.

  • Custom Kit Mechanics: Listed Here.

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❖ Life Story
  • Childhood: Rhain was born to his mother Iseult Brec'han and Caan the Mightbringer in a relatively large village settled at the edge of some woodlands, living an otherwise uneventful childhood.
  • Adolescence: While occasionally helping out in his mother's stonemasonry business, Rhain was soon inspired by the stories of his father and many other legendary figures. Because of his own aspirations, and his eyes' magical appearance, he was soon enrolled at the nearby Aelrrigan Chapterhouse, Penn Carchar, starting his training as a knight.
  • Early Adulthood: From the start, he was set on making his parents, wherever one of them may be, proud. This made him a particularly rebellious child with something to prove, despite his best efforts to live up to his faith's tenets. Still, he mellowed out over time, graduated as a fine knight, and set out to do his duty.
  • Arrival in Regalia: With a call for more manpower, Rhain was summoned to Regalia to protect the Enemohér alongside his fellow knights.

❖ Plot Hooks
  • The Past, his Home: While he has sworn loyalty to the Empire at large, Rhain will always keep a soft spot for his homeland, Kintyr, and the rich Breizh culture.
    • He is as such positively dispositioned to Breizh characters, and will extend his service to any matters pertaining to the region.
    • Storytelling is a big part of his culture; he is happy to hear those of others, or to retell his own.
    • Rhain grew up with Unionism, though was quickly introduced to other faiths, in particular the Fornoss faith through a past partner. Because of this, he interacts with most other (legal) faithful without issue, unless it comes down to conflicting opinions on Magic and the Occult.
      • Despite obvious tension between Unionists and Fornoss, Rhain wants to see them stand united as part of the same Empire.
  • The Present, his Duty: Moulded by the Aelrrigan Order from a young age, duty comes first to Rhain, even if that may put strain on the relations he has with those around him. Though duty also extends to his personal life for him, whether it comes to friends, family, or otherwise.
    • His protection of the Occult as an Aelrrigan comes in many forms, whether it be in giving (sometimes unwarranted) advice, or protecting the innocent from harm.
    • As someone who sees the world through Magic, Rhain has focused on studying Magical theory, and is always happy to have a (healthy) discussion on the topic.
    • He has great respect for other Knights, granted he deems them honourable, and will more easily form friendships with these Characters.
    • His sense of duty has put much strain on Rhain's more personal relationships in the past, and despite his best intentions, it has led to experiences he does not want to repeat.
      • Steadily learning how to trust his own judgement when compared to taught protocol, he tries to live by the advice Caan has given him.
      • Rhain will try to mitigate conflict where he can, often taking the diplomatic route until he feels his hand is forced.
  • The Future, his Legacy: Having heard so many legendary tales of heroes growing up, he can't help but feel the pressure of his heritage, and wants to be remembered as a great Knight himself.
    • Rhain will often jump into battle to protect others. He can be asked for help on dangerous adventures if his Code is respected, and the goal justified.
    • Ever since Caan's public forum in Regalia, Rhain has felt a little more conflicted about (his relationship to) his father. He seeks guidance on the matter, and can be found seeking for more information on his godly parent.
      • Much has changed since coming to Regalia. He has gotten to meet his Godly parent more than once, each appearance adding something to his perspective of his father, and his own place in Aloria. He has grown more into the role he has taken on within the Order since, thanks to his advice.
      • Two years ago, he could not have imagined supporting something like the Coup of 312, where Caan took over the Aelrrigan Order and became the new Mage-Primarch. One of the first to know, he and the others who knew kept it a secret until completion. The Order has undergone some changes since, and Rhain will readily defend what he believes was the right way to move forward.
 
Last edited:
~ Update Log ~
  • Swapped out Fisticuffs Pack for Tactician Pack because it makes more sense and I likely won't use Fisticuffs.
 
~ Update Log ~
  • Moved the Appearance section up and updated the various other sections to fit the new template.
  • Wrote Plot Hooks!
  • Removed the Breaker Pack and added the Ironheart Pack. Added a bulletpoint for the upcoming God Magic custom kit.
  • Bought the Gear Blessings Pack with the Ailor Buff 2, and added the Context Linguist Pack from Ailor Buff 1.
  • Added more art to the spoiler section.
 
~ Update Log ~
  • Added the Custom Kit document link to the Proficiency section
  • Added more art :)
 
~ Update Log ~
  • Changed some Proficiencies as per the big Proficiency Update:
    • Replaced Force Smash Pack and Battle Rally Pack with Unyielding Strike Pack and Diving Tackle Pack
    • Replaced Frontline Defense Pack with Shield Wall Pack
    • Replaced Resilience Pack with Shield Slam Pack
  • Added new art at the top and shuffled the existing art into the spoilered folder :)
 
~ Update Log ~
  • Aged up Rhain from 22 to 25
  • Replaced the Gear Boon Pack with Sacred Gear Pack
  • Replaced the (removed) Dimenthism Wisdom Pack with the Divine Smite Pack
  • Removed some old Ailor packs/mechanics that were changed during the recent Proficiency update
 
~ Update Log ~
  • Updated the art at the top of the page and re-organised the art folder
  • Added Nãtl as a language
 
~ Update Log ~
  • Updated standard and Aelrrigan Proficiency spreads
    • Made mention of free Ailor Packs
    • Removed mention of Radiant Talent as per the Godborn update
    • Moved custom kit mention to the Faith category due to it being God magic
    • Swapped out Sinistral Sever for Exorcism in the Raid spread
  • Updated life story to make mention of what Aelrrigan Chapter Rhain is from
  • Added a spoiler with chosen Half-Race mechanics and Knight mechanics
  • Added more art in the designated spoiler :D
 
~ Update Log ~
  • Updated the entire Proficiency section as per the recent overhaul.
    • Kept most packs 1:1 aside from the ones removed and locked out due to new stance rules.
    • Spent 2 points into Magic instead.
    • Removed the Aelrrigan Raid Separate Build section for now while I'm getting used to the new packs.
  • Added more art in the designated spoiler again :)
 
~Update Log ~
  • Updated the Mechanics section as per the Godborn update
  • Added new art at the top :D
 
~ Update Log ~
  • Swapped several constitution packs as per the Shielding balancing patch