• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Vampirism wasn't fun as a PvP mechanic. IF it could be balanced, it would be interesting to theorise, however the last iteration of the Vampirism plugin was broken, so wooden sticks/weapons didn't do any bonus damage to them, and as such they were ridiculously broken. Furthermore, it's a huge inconvenience to anyone trying to fight to switch between normal weapons and wooden weapons, thus giving vampires in regular combat even more of a bonus.


Personally, I don't think it's worth the effort to rebalance a plugin which is inherently broken at its core.