• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Re-enable God Apples

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XxXYaJrAbXxX

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Now, before you say this is a bad idea because they are too overpowered, I have home coded a plugin that reverts them back to the old effects before the 1.6 update. I was wondering if the Massivecraft team would take it in to consideration as it is useless having God apples and not being able to do anything with them. Does anyone agree?
 
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well i think it would be a good idea, with the right config-ed god apples effects i think you should reduce the apple effects to regeneration 3 resistance 3 fireprot for 6 mins instead of 8
 
Problem with this is, I believe that mods wanted god apples gone BEFORE the 1.6 update so they will still be viewed as OP.
 
I'm perfectly okay with no God Apples... In my opinion, PvP is more fun without them... It makes battles more skill-based, and before people go whining about "Oh, well I'm new, so I'm not supposed to fight?" My answer is a simple no, you shouldn't pick fights with enemies you can't defeat.
 
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