- Joined
- Dec 4, 2012
- Messages
- 248
- Reaction score
- 118
- Points
- 0
This is more of a query rather than an actual idea as I am not entirely sure it can be done. I was thinking if we were to turn the server into a SpongeForge server, it would reduce the amount of players who would get banned for "Radar" or using "Illegal mods". I say this because if you were to run a server with SpongeForge, it asks the client what mods they are running, this would point out any illegal mods such as Xray or radar if it is using the forge client to load the mod that is. Now people might wonder, "Wait, if the server was to go to a forge server, does that mean I have to have a client with mods?" The answer to this question is no. If the server is to use server only mods then it would allow vanilla players to join. SpongeForge even has been compiled to spigot which would allow sharding to continue as well.
The real reason I am suggesting this is due to people using mods such as Journeymap or BetterPvP (Full client) which has radar built in, if the server was made into a forge server, you can add the server side mod which will restrict specific parts of the mod working like radar hence allowing more mods but less people get banned. It also gives the benefit of adding server only mods which gives in game features but instead of being built against spigot, they are built against forgeAPI. Any one able to elaborate or share any views on this are welcome.
Overall here are the points made:
Less bans for "cheating" or "hacks"
More of a level playing field for players
Able to limit client side mod features if they have built in radar etc.
Able to see if there is any illegal mods/client such as nodus
Vanilla players don't need to download the clientside version as well to be able to play
Thanks
The real reason I am suggesting this is due to people using mods such as Journeymap or BetterPvP (Full client) which has radar built in, if the server was made into a forge server, you can add the server side mod which will restrict specific parts of the mod working like radar hence allowing more mods but less people get banned. It also gives the benefit of adding server only mods which gives in game features but instead of being built against spigot, they are built against forgeAPI. Any one able to elaborate or share any views on this are welcome.
Overall here are the points made:
Less bans for "cheating" or "hacks"
More of a level playing field for players
Able to limit client side mod features if they have built in radar etc.
Able to see if there is any illegal mods/client such as nodus
Vanilla players don't need to download the clientside version as well to be able to play
Thanks