• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Proficiency System / Character App Release Scedule

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MonMarty

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The release is formally sceduled for the 1st of March, but we have resolved to push the system as soon as it is ready. This thread is locked and listed to track progress on the release so players have a rough understanding of when to expect the Character Applications to re-open.

Step One (Done)

Finish the Specifications and Suggestions for Lore Review.

Step Two (Done)
Finish the Lore Meeting that solidifies the plan with consent.

Step Three (Done)
Write the Proficiency Listing and declare planning for content.

Step Four (Done)
Write the Proficiencies and get player feedback in the rotation.

Step Five (Done)
Write the Proficiency Rules and get it cleared by Staff.

Step Six (Done)
Remake the App Template and get PR to make a how to find your apps guide & PR public.

Step Seven (Done)
Finish converting all existing Combat Schools.

Step Eight (Done)
Write Skeleton Pages for the new Combat & Intellect Schools.

Current Release Prognosis:

Today
 
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Completed all tasks bar from the conversion of existing schools. We are at 40%. This may be completed tonight. We're looking on schedule for a 27th release, though a midnight EST today may also be possible.
 
I have completed the last conversion of combat schools just now. We are going for an early release in about an hour when a last few small updates are made.
 
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