• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Character Information

Name: Prada Milano
Heritage / Culture: Mixed; Cantaluna Ailor // d'Ithanie Fin'ullen
Age: 23 years old
Gender: Female
Occult: Mundane
Religion: Unionism // Al-Asir, the Creator

Core Concept

Artificer gunsmith from Vultaro, dressing well and acting like the local Nobility.


Appearance Information

An eccentric businesswoman, half-elven, with a long purple braid & blue eyes. She wears a maroon and gold coat & tall boots, all designer.

[SPOILER="Art ref"]

[ATTACH=full]184390[/ATTACH]

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[TABS]

[SLIDE title="Proficiency"]

Combat stats: Dexterity/Intelligence

Dexterity: 7
Free | Deadeye Stance
Deadeye | Barrage
Deadeye | Pinshot
Deadeye | Drillshot
Deadeye | Luckshot
Deadeye | Doubletap
Deadeye | Quickshot
Deadeye | Execute
Intelligence: 4
Adapt | Oceanic
Puretek | Reload
Puretek | Evade
Tech | Exhaust
Faith: 1
Prayer | Guided
Charisma: 2
Speech | Fiscal Presence
Speech | Sanctioned Presence

[/SLIDE]

[SLIDE title="Mechanics"]

Heritage

Ailor 1. Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
Ailor 2. Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Ailor 3. Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Fin'ullen 3. Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
Fin'ullen 4. Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

Faith

Unionism Mechanic: TBA.

Speech

Fiscal Presence: Your Character is living life on the edge of loans and grants, always shuffling money and debts around and ahead of themselves so that loan sharks somehow never come to collect. Your Character counts as being Aristocrat-like wealthy and can throw money around, even if they don't own any money and all of it is in the form of loans constantly being shuffled around. Additionally, while supply is available and with manpower permitting among World Staff, you may request a small "Smuggler's Cove" region in the far north of Regalia's mountain ranges in a Ticket, where your Character can do IC smuggling. There will be no buildings in this area, just an empty beach with a traveling cart to the back of Crookback, but you can build things there.
Sanctioned Presence:
Your Character has an Imperial Identification Seal that is not forgeable and cannot be copied. It allows your Character to indisputably establish their identity if they have been forcibly Transformed, copied, imitated, or otherwise visually obscured.
Your Character can, because of this Imperial Seal, gain access to Palace Events even if they are a Commoner, and without a Noble or Knight entourage or acting as their +1. Keep in mind Palace decorum is still in effect, criminals/monsters will be ejected.
When Knights or other forms of government law enforcement block off an area or make an area off-limits due to a barricade or blockade, the Imperial Seal allows your Character to remain there, or pass through any barricade set up for security or exclusion.

[/SLIDE]

[SLIDE title="Talents"]

Athletic Hobby (Track sprinting, Trickshooting)

Tech Talent (Prosthesis, Firearms, Automata, Appliances)

[/SLIDE]

[/TABS]

Languages

Cantaluna (8/10)
d'Ithanie (7/10)
Common (7/10)

Plot Hooks

She claims to hail from a wealthy business family in Vultaro, so she is not technically considered Regalian aristocracy.
She is an eccentric inventor and artificer, crafting her firearms and technological advancements in her private workshops.
She monetizes what she can, happy to sell her wares for a steep price, crafting and selling off firearms and equipment.
You know like war profiteering.


Inventory

A spruce briefcase, held in one hand, containing;
A brass puzzle cube,
A set of smithing and crafting tools (screwdrivers, chisels, measures, etc.)
A notepad and ink pen.
Bolt-action musket, built by herself. It functions with a breech-loader and hammer, with a bolt lever on the side to eject spent ammunition.
Arm bracer, fitted with a collapsible rapier blade that extends from the far side of the arm.


Relationships

TBA