• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I Noticed that in the info about Creative Gates, it says if one portal in the chain is blocked, it will skip to the next, but on Massivecraft if you block a portal, it will break the chain, and whichever portal is supposed to go to the blocked portal will say the portal doesn't lead anywhere.

For example, if I make 3 identicle portals, and go into each one, I will end up in the next portal in the order activated. if I block the second portal with a sign, the first one will not lead anywhere, where it should skip the second portal and lead to the third.[DOUBLEPOST=1356497888][/DOUBLEPOST]Ok, so the info I read about Creative gates over a year ago doesn't exist anymore, but my point remains the same. That is how it's supposed to work, and used to work, but doesn't anymore.
 
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I agree. I think nobody cared about it at the time, but now a lot more people know about it.
 
We've already explained to everyone that bug fixes like that are non important right now.
 
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