Hello all, I am here to make a suggestion seeing as the factions worlds are being modified/renovated.
Essentially this idea is to implement structures in the factions worlds that function similar to KOTH, albeit with some slight differences.
Factions, or individuals (if lucky enough), could capture these locations for resources/lore/magic items, CoK points, faction modifiers, etc
So, I suppose I can give some examples to show what I'm talking about:
(This will be rudimentary, and if the idea gains any adherence, I will flesh it out.)
Here's a list of structures that would be built in the survival worlds (and protected from grief) and the bonuses they could offer on being captured, hypothetically:
Keep - CoK points
Temple - Magic items/spells/Enchants/ XP
Coal Mine - Coal/ Coal blocks
Iron Mine - Iron Ingots/ Blocks
Diamond Mine - Diamond Ingots/ Blocks
Dungeon - Items/Drops
Village - Bread/Leather/Wool
etc, etc, etc
The actual capturing mechanism could be like KOTH's current system, or could be one to where multiple people capturing one point is needed (for faction captures, such as keeps)
Or even multiple points at one location could have to be captured to claim the location.
I feel like this would encourage even more PvP in the factions worlds, and would provide even more opportunity for competition, politics, and activity.
Essentially this idea is to implement structures in the factions worlds that function similar to KOTH, albeit with some slight differences.
Factions, or individuals (if lucky enough), could capture these locations for resources/lore/magic items, CoK points, faction modifiers, etc
So, I suppose I can give some examples to show what I'm talking about:
(This will be rudimentary, and if the idea gains any adherence, I will flesh it out.)
Here's a list of structures that would be built in the survival worlds (and protected from grief) and the bonuses they could offer on being captured, hypothetically:
Keep - CoK points
Temple - Magic items/spells/Enchants/ XP
Coal Mine - Coal/ Coal blocks
Iron Mine - Iron Ingots/ Blocks
Diamond Mine - Diamond Ingots/ Blocks
Dungeon - Items/Drops
Village - Bread/Leather/Wool
etc, etc, etc
The actual capturing mechanism could be like KOTH's current system, or could be one to where multiple people capturing one point is needed (for faction captures, such as keeps)
Or even multiple points at one location could have to be captured to claim the location.
I feel like this would encourage even more PvP in the factions worlds, and would provide even more opportunity for competition, politics, and activity.