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Finally, a suggestion not to do with Vampirism! What is this mystical and rare suggestion you ask? Read the title!
I understand that sharding is taking a while and is an all hands on deck staff project, so maybe getCowboys1919 if he consents some of the cool community coders to code it! Okay, time for the details.
I have seen suggestions for roped arrows, but this is a bit hard to see as anything but a client-side mod, so there is a humble tool that already exists with a rope animation, that can cling onto solid blocks.
The fishing rod.
It shouldn't be any old rod, it should be hard to get! Here are some suggestions for Hard-To-Gettedness:
I understand that sharding is taking a while and is an all hands on deck staff project, so maybe get
I have seen suggestions for roped arrows, but this is a bit hard to see as anything but a client-side mod, so there is a humble tool that already exists with a rope animation, that can cling onto solid blocks.
The fishing rod.
It shouldn't be any old rod, it should be hard to get! Here are some suggestions for Hard-To-Gettedness:
- Make it combined with a (possibly late game) item in an anvil, like some sort of mob skull that can be obtained with McMMO.
- Make it combined with something like iron bars in an anvil (The anvil is pretty resource taxing anyway).
- If you collide with a wall during your swing (It can't be coded to be at the realistic point of most force, the Apogee unless you're
Cayoriona god at coding so make it anywhere on it) you will take fall damage relative to how many blocks wide the radius of your swing is. This is good because no coding is required to make you better at negating the damage from skills, because it could probably be coded to support McMMO's acrobatics. - Make it so the hook can only stick to certain objects, like Iron Bars, fences, horizontal logs, cobble walls, etc. If the hook lands on an unsupported block, it will automatically reel in and it will say "Your hook slides off this block type!". And then make a cooldown time of around 10 seconds before your next throw, which can be raised or lowered in the .cfg file.
- There would be a certain range, start with about 20 blocks/metres. If it's out of range, it will fail to grip the object and reel in.
- There is a chance of the hook not catching the block.
- You can negate the swing damage similar to acrobatics in McMMO, instead of graceful landing, pressing shift will have a chance for "You braced yourself". Perhaps there could be a x2 or x3 chance booster for Tigrans, y'know, because cats always land on their feet
- After certain levels you unlock the ability to hook other block types. At lvl 50 you could catch wood blocks, at 100 you can catch stone, etc, and it would go up until lvl 600 where you can grapple obsidian blocks.
- The range can increase with levels.
And the final thing, that has troubled massivecrafters for a long time. Nübs hiding behind doors on raids. I have heard suggestions of doors being breakable at high axe levels. What if above level 150 grappling, you can rip wooden doors off of their hinges, and at 300 you can tear down iron doors.
All in all, this would benefit roleplaying, PvP and massivecraft's coolness meter.