- Joined
- May 17, 2016
- Messages
- 1,513
- Reaction score
- 3,018
- Points
- 403
- Age
- 26
- Location
- Regalia.
- Website
- conflee.tumblr.com
Firstly to start off, I have no major vested interest in Necrothors, im just pointing out a few, issues, that I think requiring Trustee for them causes.
Mainly, the fact that there is no character development to be had once you are a Necrothor. They are explicitly absurdly strong, absurdly stupid, brutes. They wont learn. They just punch.
Nobody will ever want to main a Necrothor, their existence is essentially to provide a cool tool for Death Mages to use, meaning they only come into Roleplay in specific situations. Usually fights, or specifically to facilitate fear RP in situations.
Locking this behind a Trustee perm just makes it infinitely harder for a Death Mage to find someone willing to play their one-off brute slave. Even with the buff to strength, nobody is going to bother with it anymore, making the Curse of the Chained a dead spell.
Basically what I am getting at is the lack of potential for character development, coupled with making it excessively hard to gain, makes the Necrothor essentially useless.
My solution? I would rather it revert back to as it was, but if it has to be behind a permission wall, Type B Trustee status should grant access to Necrothor. That way the bar is at least lowered slightly for entry. Though that still wont fix most of the issues, only mitigate them slightly.
Mainly, the fact that there is no character development to be had once you are a Necrothor. They are explicitly absurdly strong, absurdly stupid, brutes. They wont learn. They just punch.
Nobody will ever want to main a Necrothor, their existence is essentially to provide a cool tool for Death Mages to use, meaning they only come into Roleplay in specific situations. Usually fights, or specifically to facilitate fear RP in situations.
Locking this behind a Trustee perm just makes it infinitely harder for a Death Mage to find someone willing to play their one-off brute slave. Even with the buff to strength, nobody is going to bother with it anymore, making the Curse of the Chained a dead spell.
Basically what I am getting at is the lack of potential for character development, coupled with making it excessively hard to gain, makes the Necrothor essentially useless.
My solution? I would rather it revert back to as it was, but if it has to be behind a permission wall, Type B Trustee status should grant access to Necrothor. That way the bar is at least lowered slightly for entry. Though that still wont fix most of the issues, only mitigate them slightly.