• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

My Actual Thoughts Of Massive These Days

  • Thread starter Thread starter SubscriptShark
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To be fair HCF having classes is new-ish by a couple years. HCF used to just be custom enchants or over-vanilla enchants, MCMMO out the reer so you had to gapple constantly, and absurdly huge bases. The definition has gotten more and more stupid over time as servers desperately grab for more gimmicks in a vain effort to stay hip and milk more money out of their playerbases.
There's always a way to actually innovate.
 
To be fair HCF having classes is new-ish by a couple years. HCF used to just be custom enchants or over-vanilla enchants, MCMMO out the reer so you had to gapple constantly, and absurdly huge bases. The definition has gotten more and more stupid over time as servers desperately grab for more gimmicks in a vain effort to stay hip and milk more money out of their playerbases. Being slightly behind on what it refers to these days isn't hard.
That is not what HCF is. HCF has had classes since the shotbow network days. HCF refers specifically to potion pvp with deathbans, DTR, HCF classes, TNT disabled, etc. What you are talking about is not HCF, it is just normal factions. The basic formula of HCF has not changed since like 2013.

https://www.badlion.net/forum/thread/107727 - couple years old, and badlion/kohi no longer exist, so some of that is a little off, more or less all the same though.
 
To be fair HCF having classes is new-ish by a couple years. HCF used to just be custom enchants or over-vanilla enchants, MCMMO out the reer so you had to gapple constantly, and absurdly huge bases. The definition has gotten more and more stupid over time as servers desperately grab for more gimmicks in a vain effort to stay hip and milk more money out of their playerbases. Being slightly behind on what it refers to these days isn't hard.
Always been classes, HCF had classes when I played HCF servers in 2013/14
 
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