MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
The drink shop is a good idea, but then who would the money go to?
Writing such a sweeping statement is fine but back it up with information, how was the old system flawed? Or is that just because igel was the owner and now he's not a mod you don't want to copy his legacy? Which btw would be totally understandableThe old system was flawed. We're currently accepting applications for a bartender or two, so fill it out if you wish. Do note that we will not return to the old system.
lolno. The old system was flawed because Igel made so much silver and all he had to do was set up chest. It wasn't fair to allow one person to make so much money on something only he could do. Then he had all those "employees" who did nothing and got paid for it.Writing such a sweeping statement is fine but back it up with information, how was the old system flawed? Or is that just because igel was the owner and now he's not a mod you don't want to copy his legacy? Which btw would be totally understandable
lolno. The old system was flawed because Igel made so much silver and all he had to do was set up chest. It wasn't fair to allow one person to make so much money on something only he could do. Then he had all those "employees" who did nothing and got paid for it.
Mecharic The point of the tavern is to encourage roleplay, which is why we have actual people roleplay as bartenders instead of chest signs.
Mecharic The point of the tavern is to encourage roleplay, which is why we have actual people roleplay as bartenders instead of chest signs.