• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Monsters Spawning On Faction Land

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Overlordqwerty

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I understand monsters can not spawn on faction land. Faction leaders should be able to change this if they want. It is hard to build a dark room when you cant claim it. I know there would be complications like zombies breaking down doors and stuff but that would be a risk people have to take.
 
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Darkrooms are exactly why that shouldn't happen.
 
Not a big fan of this because zombies could just destroy all the doors when no one is on or afk.
 
I suggested it should be toggleable by the faction leader. If it was added and you did not want monsters spawning on your faction land just toggle it off. You should read my first post again.
 
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