• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Massivemagic Is Really Fun And I Like It A Lot

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i just thought there should be some sort of congratulatory thread for this really dope new minecraft plugin that our friendly and fun staff have created. was just fooling around with it for an hour or so, i really like it. can't wait for more words to fool around with in the coming days/weeks/eternity.

you did a good job. thank you!
 
Most of the thanks should go to @ulumulu1510

I may have been working on it a long time. But I've just been the tester and designer for how to implement it.

We want you guys to enjoy it but if you feel legitimate concerns for a word and how it affects things, make a ticket! We want this to be seamless with PvP.
 
I think MassiveMagic has a lot of potential if it's not overused in roleplay. If it is we're just going to have another repeat of fall 2015 where everyone and their grandma was an expert in every form of magic ever with no explanation, lol
 
I think MassiveMagic has a lot of potential if it's not overused in roleplay. If it is we're just going to have another repeat of fall 2015 where everyone and their grandma was an expert in every form of magic ever with no explanation, lol
MassiveMagic is not part of the lore. The only use it has in roleplay magic is visual effects.
 
I think MassiveMagic has a lot of potential if it's not overused in roleplay. If it is we're just going to have another repeat of fall 2015 where everyone and their grandma was an expert in every form of magic ever with no explanation, lol
MassiveMagic is not part of the lore. The only use it has in roleplay magic is visual effects.
Yes, but the new magic system will encourage people to roleplay as mages.
Then they'll have to go through the application process, when the new magic system comes out. But this is about massivemagic, not roleplay magic.
Personally I am excited for MassiveMagic's use in RP. Actual Approved Mages will be able to use spells for special effects in RP, which if some sparingly will be awesome. Imagine one of the rare few mages is battling and you see a wave of fire wash over a fight along with the emote.

It will look so epic.
 
What excites me more than the spells themselves is the teaching mechanic. I was planning on going around and trying collect as many spells as I can (Don't know how successful that will be) and then maybe either starting a mage's college or teaching them to someone else so that they can start a college.
 
I specifically placed the portal and NOC at roleplay spawn to make new players aware. Maybe we can squeeze in an NPC at a lobby.
 


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