• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Massivecraft Texture What?

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Hey guys,
I'm making this thread just as a bit of fun and to gather some awareness on some of the blocks textured in the MassiveCraft texture pack that maybe you think should be re-texture.
Under no circumstances am I being consciously judgemental to those that designed it, but everyone has their opinion on how things should look and I am generally interested on the communities opinion.

So state the block you wish would be re-textured in MassiveCraft texture pack and why. If people agree, give them a like.

I'll start;
I wish the Gold block would be re-textured to look something like layered stacks of Gold bars, because to me it looks cooler and has a more realistic feel. As a builder I can also work with it easier then, without it looking too cartoon like.
I also wished the Iron Block returned to looking silver, and not the blue counter-part is was changed to.
These are my opinions, feel free to disagree and let me know why.

Enjoy!