• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Massivecraft Texture Pack Shader Support. (wip Update 11/23/18)

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I've been working in giving the MassiveCraft texture a little bit more of depth and immersion.

The objective is to renew my old guide on Immersion, and study a lot texture working.

This thread is for posting updates in the process of the ResoucePack and getting feedback, so feel free to comment anything that you like or don't like on the modifications.

THIS IS ONLY A SHADERS ADAPTATION, NONE OF THE TEXTURES ITSELF'S WILL BE MODIFIED AND THE PACK WILL BE RELEASE AS A ADDON.

Right now only Cobble, Glowstone and Sea Lantern are ready, but other blocks will come very soon.


Reflections and 3d frames.

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Lighting works a little better on Rocks and lamps.
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