• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Lonnie

This character is actively played.

riso_graph

Nonbinary | Tired™
Joined
Apr 24, 2014
Messages
555
Reaction score
2,201
Points
643
Temp. placeholder CHARACTER INFORMATION
Full Name: Lonnie Briggs
Heritage & Culture: Aontaithe/Cearden Ailor
Age: Late Twenties - 28
Gender & Pronouns: Nonbinary, They/Them
Occult: Howl Marken
Religion: Unionist
Occupation: Engineer


APPEARANCE INFORMATION
Eye Color: Honey Brown
Skin Color: Fair, blemished.
Hair: Auburn, with loose white strands from curse.
Height: 5'8", 172cm
Body Type: Lean

Additional Features:
⁃ Lonnie has two distinct birthmarks on their face- one is located on the left side of the mouth, and the other on the right side of the nose.
⁃ Lonnie's right arm from the elbow down is a Steamtech transradial prosthetic. Although occasionally they are seen without it on.

FULLMARKEN FEATURES
They are missing their prosthetic when transformed, having only one functional arm. Additionally, a pattern of scars from lightning- i.e., Lichtenberg figures- permanently marks the upper left side of their body.


  • HOBBIES & TALENTS
    Reading, Amateur Meteorology, Architecture
    Technology - Technician Branches: Teslatech & Steamtech

    Focus: Gadgets, Teslatech Machinery, Prototype Weapons
    LANGUAGES
    Common [Fluent]
    Aontaithe [Broken]
    Calem [Semi-Fluent]
  • ⁃ Lonnie resided in the city of Calemberg for over four years, studying engineering at an academy for engineers & technicians. They grew tired of the city's militaristic culture and later left to travel around the archipelago.
    ⁃ It was while they were moving to Regalia that they were attacked by a marken one unfortunate night. Lonnie survived but at the cost of a limb and infection. Little did they know that their life would change forever after that night.
    ⁃ Adjusting to their curse took time. Lonnie still doesn't have full control of it, but they have at least made it manageable to a degree. If they don't take anything to subdue their curse regularly, it is more likely to act up.
  • ⁃ Two Heads Are Better Than One.
    Despite being knowledgeable on their own, Lonnie loves to collaborate on technician projects. Other technicians interested in collaborating should approach them with an idea if they want to.
    ⁃ Sorry, Have We Met Before?
    Anyone who has lived in Calemburg in previous years might have run into Lonnie at one point or another, depending on the circumstances. One might also remember them having all of their limbs still attached.
    ⁃ I've Made Things I'm Not Proud Of.
    Lonnie was once coerced to design weapons in the past, resulting in the creation of their prototype arc rifle among other things. Ironically, their creation ended up saving their life later on.
    ⁃ Be Warned, for Something Lurks.
    Rumor has it that a one-armed beast roams the dark, shadowy forests of Gloomrot, killing the local wildlife in the area and attacking anyone who gets too close.


    More to be added.

  • COMBAT INFORMATION

    Intelligence: 7
    ﹂ Tech Livewire
    Engineer Stance [Req.]
    ﹂ Engineer Fabrication
    ﹂ Engineer Connect
    ﹂ Engineer Maintain
    ﹂ Engineer Overheat

    ﹂ Engineer Reinforce
    ﹂ Engineer Alarm
    Dexterity: 4
    ﹂ Improvised Attack
    ﹂ Flexible Maneuver
    ﹂ Nimble Bola

    ﹂ Smokescreen
    Charisma: 1
    ﹂ Hazard Presence
    12/15 Points Used

    Attack
    : Dexterity, 1d14
    Defense: Intelligence, 1d15 [Capped]


    Can't use Training PB while in Engineer stance.
    Only 1 link ability can be active at a time.
  • Combat Sheet Link Placeholder

    TECH
    LIVEWIRE
    ENGINEER
    ENGINEER STANCE

    ENGINEER FABRICATION

    ENGINEER CONNECT

    ENGINEER MAINTAIN

    ENGINEER OVERHEAT

    ENGINEER REINFORCE

    ENGINEER ALARM
    ROGUE
    IMPROVISED ATTACK

    FLEXIBLE MANEUVER

    NIMBLE BOLA

    SMOKESCREEN
    SPEECH
    HAZARD PRESENCE
  • AILOR
    OCCULT, MARKEN
    Note: These are not combat related mechanics.

    GREATER STRENGTH:
    You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people.

    GREATER HUNTER:
    You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.

    FAUNA BANE:
    Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.

    GREATER SMELL:
    You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.

  • Lonnie has had terrible handwriting since losing their dominant hand. They've had to relearn how to write again after getting their prosthetic. It has gotten better over time.
    Their coat has many inner pockets for stashing items. Pocketwatch, pens, money, field journals, you name it. They will carry it unless they can't or forget.
    Lonnie enjoys nice clothing, yet is terrible at fixing them. Their clothing is usually patchy and well-worn.
  • ON PERSON
    Coin pouch containing 51 crowns.
    Gifted pocketwatch.
    Teslatech powered flashlight.
    Depleted battery missing teslatech charge.
    Field journal.
    Ink pen.
    ⁃ Flat cap.


    PERSONAL WORKSHOP
    Prototype Arc Rifle
    A firearm that utilizes a weaponized tesla coil system, still in need of extensive repairs.

    The Energizer
    A support item that boosts a targeted ally's stats temporarily. It can also debuff enemies. [Tech Livewire]

    More to be added.
  • ⁃ Mari Karlin
    "My boss, but most importantly a close friend. I'm happy to lend an ear whenever."
    ⁃ Thérèse ----
    "I'm glad Mari has found someone. Please treat her well."
    ⁃ Francis Byrne
    "A good friend, if a bit of a gossip. I enjoy our talks."


    WIP. More to be added.


Art done by myself.
 
Last edited:
10/20/2024:
⁃ Added some art!

11/16/2024:
⁃ Shuffled 2 proficiency points around. 1 additional one to Dexterity & 1 in Charisma.
⁃ Added a trivia & inventory section.
⁃ Formatting changes, mostly more tabs.


12/6/2024:
⁃ Artwork change.

12/8/2024:
⁃ Removed combat mechanics as per the new Marken update.

11/11/2025:
⁃ Proficiency Update!
⁃ Invested in new branch: Engineering

2/12/2025:
⁃ No significant changes, just added 4th Dexterity PB. Don't know where I want to invest the remaining points that I have, because I don't intend on doing too much CRP.

3/16/2025:
⁃ Revamped Appearance section.
⁃ Minor refurbishing.
⁃ New artwork coming soon!

3/18/2025:
Temporary WIP Art as a placeholder because I'm impatient and can't work fast enough!!!

4/27/2025:

⁃ Minor stuff. Inventory changes and started adding a few relationships.
 
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