• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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JULES
LET US LIVE, FOR WE MUST DIE

 Name: Julius Kirscht

Alias': Jules, Joules, June, Julian, Jan, Julio, Justinian

Race / Culture: Ailor (Sarnan, Leutz-Vixe / Wirtem)

Age: 24

Pronouns: He/Him

Religion: Unionist (Predominantly Juvin and Elia)

❧ Occult: N/A

❧ Character Occupation: House von Rolanthe Estate staff


A second generation servant to the House von Rolanthe estate in Vanren, Tirgunn, born and raised there but now thrown into unfamiliar waters after being brought along with a flock of Lothar on their return to Regalia.




[TABS][TAB=DESCRIPTION] Eye Color: Grey-Blue

Skin Color: Pale, heavily freckled

Hair: Cherry Red (Dyed, naturally orange-ginger) with a silver reflective streak; reaching down to his mid-back.

Height: 5'10" / 178 cm

Body Type: Mesomorph, fit for function.

Additional Features

 His teeth are far from perfectly straight, having a distinct gap between his two front teeth from one being a bit crooked.
A set of four fresh claw-mark scars mar the right side of his forehead, dipping into his brow somewhat. Often mostly obscured by his bangs.


General Description

 A notoriously vivid person, both in the physical and less literal sense, Jules stands proper; and fairly proud of his heritage and culture despite the lasting connotations of it.


Often dressed in rich blacks, white, and Rolanthe Green with gold trim; the colors however flip when not working to warm blacks, deep reds, and accents of bright silver & Rolanthe Green in often more gothic styles.

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[TAB=PLOT HOOKS] The Woods Remember

Born of a long line of distant Sarnan descendents and bearing the characteristic silver streak of such; He once hid it in the past, but now finds a greater sense of pride in it. Quietly. Often faintly leaving it dyed a faint pink stain from his hair dye bleeding onto it, making it a little less harsh.


❧ Fresh Roots

✒ Originally from Vanren, Tirgunn, but now living as Noble Estate staff within The Crown Isle, Jules is often finding himself in increasingly befuddling circumstances with the very kinds of people he's only heard often unsavory tales about.

❧ Empty Halls

✒ While he never quite understood what happened and still does not remember entirely what transpired, but faintly remembers the night and days following when his older sister, Severina[ISPOILER], also known to her family as her Sarnan name Senija,[/ISPOILER] was taken following a brutal vampire attack on his father Hauke. She was presumed dead or now long since Sanguine following her disappearance.

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[TABS][TAB=SKILL INFORMATION] Hobbies and Talents: Athletic Hobby

❧ Mechanics

✒ Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
✒ Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.


Languages

Common (Heavily accented)
✒ Lëtz (First Language)
Calem (Secondary Language)
d'Ithanie (Learnt later, Conversational)

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[TAB=PROFICIENCIES AND ABILITIES] Attack Stat: Intelligence [4]

Defense Stat: Constitution [3]


[14/15]


❧ Strength: 2

Melee Point Buy
Wounded Ego
Athletic Point Buy
Overstep


Constitution: 3

Training Point Buy
Interception 
Rebound
Fortitude


Intelligence: 4

Ranger Point Buy
Ranger Stance
Ranger Entrapment
Ranger Evade
Ranger Tag
Ranger Viper


Wisdom: 0


Dexterity: 3

Roguery Point Buy
Improvised Attack
Sharp Reflexes
Escape Artist


Faith: 0


Magic: 0


Charisma: 2

Speech Point Buy
Saving Presence
Hosting Presence

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credit: divider by strangergraphics on tumblr