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Played Character Jin Minjun

This character is actively played.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
68
Reaction score
222
Points
93
Location
the door to your mom's room
Character Information
Birth Name: Jin Hana 진하나
Public Referral: Jin Minjun 진민준
Heritage / Culture: Hei-yan Sihai
Age: 27 years old
Gender: Female
Occult: Mundane
Religion: Devoted Draconist of Saaima, the Protector
Core Concept
Minjun is the daughter of a notable Sihai Magistrate from the Kingdom of Hei-yan. Trained in the basics of combat, medical treatment, and with a talent for Jadetech, Minjun made for a fine noble turned foot-soldier turned morale-supporting stage singer during the later years of her career. She is ambitious, and often lets her dreaminess and excitement get the better of her trained posture and manners, drilled into her from childhood.​

Appearance Information
Minjun stands at 5 foot 6 inches, with a thin, non-combative figure and fair skin. She is a noble-born court-woman, with only the muscle to draw her bowstring. She has dark eyeliner ringing brown irises, and wears a majority of red and brown fine clothes in earthy colours.​

  • Constitution | [2]
    ▷ Training | Vigor
    ▷ Training | Breather​
    Intelligence | [1]
    ▷ Free | Tech Ghost
    ▷ Tech | Shelter​
    Wisdom | [7]
    ▷ Free | Command Stance
    ▷ Command | Assault
    ▷ Command | Pursuit
    ▷ Command | Execute
    ▷ Command | Endure
    ▷ Bard | Aria of Weakening
    ▷ Bard | Elegy of Tailwind
    ▷ Bard | Sonata of Purity​
    Faith | [2]
    ▷ Prayer | Sanctity
    ▷ Prayer | Kneeling​
    Charisma | [3]
    ▷ Speech | Sanctioned Presence
    ▷ Speech | Political Presence​
    ▷ Speech | Fame Presence​
  • Sihai
    1. Sihai can telekinetically move, reshape, recolor, and restructure Jade with their mind. They can also turn any crystal-like substance or noble metal into Jade.
    2. Sihai can read the position of the stars anywhere telepathically, allowing them to know exactly where in the world they are at any time, even during daylight.
    3. Sihai can enter a trance-sleep, enveloping themselves in a hard shell of jade in a tranquil state, unable to be acted upon or to act, only freed with the touch of a friend.
    4. Sihai may receive calamity visions during pivotal choice moments in Staff Events (Private Message to DM to discuss opportunities) that may warn from bad decisions.
    5. Sihai weapons, when channeled with the powers of the Loong Dragons (out of Combat only) can cut through any material, including objects, doors, gates, but not solid walls.​
    Prayer
    Sanctity Prayer does not grant an Ability but gives Mechanical benefits. Firstly, you can beseech your God(s) to hide yourself from any Demon, Arken, God (not of your Religion), or Greater Entity from another Realm. You can move around and speak with others present without that Entity discovering your presence, but initiating combat, talking directly to the Entity, saying the Entity's name, or attempting to flee the scene will break this effect.
    Secondly, while inside a Temple of your Religion and not in combat, you can summon a Divine Sanctity Barrier covering all the windows and doors with 30 HP that must be destroyed with Combat Roleplay to break. When the barrier goes up, enemies, or those you consider blasphemers or desecrators of the Temple are pushed out (without taking damage). Anyone inside the Temple cannot interact with the outside and vice versa. While you hold up the barrier, you have 1 HP and cannot defend yourself. If either you or the barrier reaches 0 HP, or you choose to break the barrier manually, the barrier is removed and you are instantly Knocked Out. You cannot use other Actions while holding up the barrier, but you can move around inside the Temple and speak. This part of the Mechanic cannot be used during Divinium Raids.​
    Speech
    Your Character has an Imperial Identification Seal that is not forgeable and cannot be copied. It allows your Character to indisputably establish their identity if they have been forcibly Transformed, copied, imitated, or otherwise visually obscured.
    Your Character can, because of this Imperial Seal, gain access to Palace Events even if they are a Commoner, and without a Noble or Knight entourage or acting as their +1. Keep in mind Palace decorum is still in effect, criminals/monsters will be ejected.
    When Knights or other forms of government law enforcement block off an area or make an area off-limits due to a barricade or blockade, the Imperial Seal allows your Character to remain there, or pass through any barricade set up for security or exclusion.
    Through political connections and social dealings, the user, if they are a non-voting person (for example a Commoner) at Imperial Assemblies, is instead allowed to sit in the noble-voting section, and has 1 vote. If the user already has a vote (for example, they are Noble or a Priest), they gain +1 vote. This Pack is still predicated on the Character being presentable and legal to the Court, obvious criminals, traitors, and monsters will be deprived of a vote. If the Character already has a bonus +1 vote (from for example, Slizzar Mechanics), this Pack does nothing.
    Your Character can use their wide social connection to subtly inquire about opinions of themselves, or their allies or friends, from specific social groups. These social groups are always off-screen NPC groups, for example: The Imperial Family, The Aelrrigan Grandmaster, the Lothar Order Council, the Court of the Queendom of Lusits, the Jarl-Regents of Tryllelande, etc. They should be government institutions or specific organizational structures. The inquiry will result in a readout of how much this entity knows about your Character or your friend's Character, how much they like or dislike yours or theirs, and sometimes why (but generally not). Always inquire in a Ticket.​
  • gg)ggg

Languages
Wai-lan, Common, Sulvaley.
Plot Hooks
Minjun is a Draconist, stalwartly devoted to Saaima- or Severena- the protector dragon and creator of her people, and her Green Clade.
Minjun was born and raised in the Hei-yan Kingdom, a demure and proper Magistrate's daughter, taught the basics of archery and horseback in a courtly fashion, all alongside the usual calligraphy and table-manners.
Minjun set out to help upon the Jade Wall, where she was taught to take her warbow training to the Frontlines. She joined the fight as soon as her father allowed, when she turned twenty, and remained in the fight until the Grand Recall. Afterwards, she took up a hearty career as a singer, travelling through the Kingdoms and eventually out of them to perform.
Minjun's birth name, Hana, is a protected and sanctioned one. She entrusts it as her True Name, and will only give it out to the closest of her friends and family, in private.​

Inventory
A Huo-chang style Warbow, called a Yumi, taller than she is. The top limb is longer than the bottom, made for horseback. She wears it over her shoulder.
A Jade Magistrate's pendant, worn around her neck, and willed to her by her father. The Jade is shaped into an intricate swallow.
A paint and ink set for calligraphy and landscape artistry, neatly packed into a corded roll of brushes and wells.
The calling-piece and handling charm for her mount, Somilu, an 8-meter long green sky serpent.​

Relationships
Lunivera | World-renowned arcane gardener.
Asra | Silent footsteps in the vocal night.
Sahuvi | Far from home, not lost.
Liuyue | Noble Riverguard not yet finished.
Vyara | Rifle bearing one of the dark.
Citra | Strange and yet hospitable, a maker of tea.​
 
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