• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Character Information

  • Full Name: Gunnar Delvanté
  • Heritage / Culture: D'Ithanie
  • Age: 55
  • Gender / Pronouns: He/him
  • Religion: ?
  • Occult: ?
  • Character Occupation: Mycologist/ forager

Appearance Information

  • Eye Color: Dark green
  • Skin Color: Pale/peachy
  • Hair: light brown
  • Height: 6'2"
  • Body Type: Slim/athletic
  • Additional Features: Royal purple vest with a plain white shirt

Skill Information

  • Hobbies and Talents: Mycology, the study of mushrooms, Fencing
  • Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
  • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Languages: Common, D'Ithanie

Plothooks, (Backstory to be learned IRP):

-Will stare at groups of people while consuming random mushrooms of a wide variety out of either his pocket or a basket.

-Will wander up to people and give advice on medicinal mushrooms

-Often just has a thousand yard stare as he mumbles mushroom facts.



Combat Proficiencies and Abilities

Attack Stat:

Defense Stat:

[14/14 points spent]

Proficiency Points:

  • Strength: 7
    • 5 Veteran: Stance(free), Antimagi, Impurity, Demonspite, Tri slash, Swiftstrike
    • 1 Melee: Weapon throw (free), Diving tackle
    • 1Athletic: Steady Body
  • Constitution: 5
    • 4 Shielding: Block (free), Bunker, Slam, Deflect, Snare
    • 1 Training: Rage Counter
  • Intelligence: 2
    • 2 Chem: Bloodboil, Mend
  • Wisdom:
    • [Ability Name]
  • Dexterity:
    • [Ability Name]
  • Faith:
    • [Ability Name]
  • Magic:
    • [Ability Name]