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[feedback Discussion] Law Enforcement

FireFan96

A miserable little pile of secrets
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With the militarized Bluesteel Order and the zealous Inquisition out on the streets, I'd like to take the time and see how well the players have been doing in creating the military police state Regalia is supposed to be.

This is a pretty open ended topic, so I think it would be fair to limit this to a few questions, just so information is more organized for feedback. The prompt I'll (loosely) follow is this:
  • What is your current take on law enforcement on the surface:
  • How could players improve on the military police state atmosphere:
  • Any other comments:
Short and sweet hopefully. Let's see how everyone feels about the atmosphere. And of course, everyone's opinions matter, especially those who are always trying to avoid the law.
 
  • What is your current take on law enforcement on the surface: I think for the most part law enforcement is starting to bring back the fear for criminals. With the Inquisition's now infamous public beatings and the specified guard perms for mains and kills, there's more room to actually do things. However, there is still a lot of work to be done to get to the military police state, as there are still characters that view the guards as obsolete and just a minor annoyance.
  • How could players improve on the military police state atmosphere: There needs to be good cooperation between guard and criminal players. From my observations the general process is the guard throws the player in jail, gives them a run down, and then hopes for the best. But I really don't see much impact after being thrown in jail. Players reinfect themselves with vampirism, and mages still cast willy nilly. The guards re-arrest, and the cycle repeats until an execution. There needs to be some lasting impact to jail time so that there isn't always the same type of criminal being arrested.
  • Any other comments: This isn't a one way interaction. guard RP needs to benefit both the guards and the criminals involved. Regalia is a military state, so the guards should be viewed as extremely brutal to those who slip up. At the same time, criminals should always have a lingering fear of being caught by the guards, which is why they reside in the sewers. Teamwork is how this gets better.
 
I felt like this needed a bump given literally nobody responded besides the OP ;o;

With the various events of the past months, the rise and fall and conversion of the bastion Guard and their public displays, to the various changes in how crimes are handled with beatings and fines being issues instead of standard jail times, or sometimes on top of standard jail times, whats everyone's thoughts now?

  • What is your current take on law enforcement on the surface: Personally I have enjoyed it, even though my characters have been on the nasty side of Guard Baton's more often than not. Even my main was lashed on stage for sassing the Bastions, which was a ton of fun, even if that has put some barriers in the way of my progression into the military. Beyond that, I was in a small gang of Ombrators who really amazingly had a series of events unfold that ended up with kidnappings, assault, arrest, a week spent in a cell by one player (willingly), mercenaries being sent into the Sewers, tests and trials and murder and it was just amazing. I would love for more of this stuff to happen, buuut:
  • How could players improve on the military police state atmosphere: I feel the OOC stipulations against Guards for repeatedly being involved in these kind of plots is a big harsh. I understand it not reflecting well on a character maybe, but I also wish there was more leeway to allow this stuff to happen more often. In the end, what ended this reign of Ombrator related drama and plots wasn't any real IC victory by the guards, but us all agreeing to end it with a fizzle rather than a bang so people wouldn't get expelled, because we feared that might happen and didn't want to mess it up. Perhaps some system where Guards can work a bit more like Magic Permissions- not getting a specific character approved as a guard, but having the ability to make guard characters. Obviously with limits, to prevent character spam, and having one 'main' guard to attend meetings and such- unless another of their char's presence is more pertinent. This would allow Guard Players to make some random "NPC Tier" guards to have these long dramas and fun plotlines with criminals. It also means people wont be so adverse to their guard actually dying as a result of a clever criminal's plotting, or having to fear being expelled fully for indulging in some roleplay they are enjoying.
  • Any other comments: I understand why the system is as it is right now, to an extent. After all, I played a guard for the better part of six months, Amar Tellsam, and was fairly active when I could be. Overall, its fun as it is, and works as it is, these are just my suggestions for potentially making it better.