• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Faction World Spawns Have Rentable Regions

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Legoclub22

The Antagonist's Right-Hand
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Simple idea with simple implementation, and possibly great outcome.

Make the buildings and houses in Faction World spawns rentable. The buildings are already there, so there is very little to no building to be done. At the most, adding doorways. All that would be necessary is setting up AS regions in the buildings.

This would allow Factions players and Roleplayers to come together, since Roleplayers want to buy a cool house in the new place, and Factions players can set up a shop there or something. I can see this leading to Roleplay in World Spawns, as well as interaction between Factions players and Roleplayers.
 
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