• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Character Information

Full Name: E.Z.I

Heritage / Culture: Skyborn Klokktech and Servotech Mech Automata / NA

Age: ??? (At least 20 years old but could be older much older)

Gender / Pronouns: It or They

Religion: None

Occult: None

Character Occupation: Medical

Appearance Information: A round floating orb like automata with various antenna sticking out of it behind it. It has a screen protected somewhat by metal grating which glowed a lighter blue color

Eye Color:

Skin Color: Metal grey

Hair: None

Height: 1 foot 6 inches

Body Type: Spherical

Additional Features:

Skill Information: Medical

Hobbies and Talents: Medical

Mechanics:


Mech Mechanic III: Mech Automata gain the First, Second, and Third Mechanics from the Skyborn Heritage Mechanics section. Additionally, Magic cannot tamper with their memories.


Mech Mechanic IV - can choose one Skyborn Ancestry Mechanic to gain. Additionally, they will always know if a technician has altered their personality/programming.


Reclaimer Ancestry Mechanic: Reclaimer Ancestry Skyborn have extended analytical abilities when it comes to understanding component ingredients, and material identification. They can identify any metal or material that they can touch and are able to smell what ingredients or compounds are present in any alchemical mixture. This extends itself even to smelling poison in their drinks.


Mech Mechanic V: Mech Automata can always create backups of themselves/their personalities, meaning if they are killed, they can be re-built/respawn, but are liable to have an existential crisis about it.


Languages: Common


Backstory/Plothooks: This Klokktech and Servotech automata has arrived in the city with no knowledge of before the city, they located medical supplies and find where it was needed most which was the Asha district.


Combat Proficiencies and Abilities

Attack Stat: 5 Dexterity

Defense Stat: 5 Wisdom

[14/14 points spent]

Proficiency Points:

Strength: 0

Constitution: 0

Intelligence: 2

Tech Exhaust Pack

Tech Resist Pack

Wisdom: 7

Medical Buff Pack

Medical Revive Pack

Medical Bolster Pack

Medical Resist Pack

Medical Rescue Pack

Chem Bang Pack

Chem Bolts Pack

Dexterity: 5

Fleet Footed Pack

Sharp Reflexes Pack

Close Save Pack

Dirty Fighter Pack

Smokescreen Pack

Faith: 0

Magic: 0