• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Dyonisius

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

NarfTheGoat

Wizard_Of_Narf
Joined
Nov 11, 2014
Messages
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Points
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  • Full Name: Dyonisius Avinicci
  • Heritage / Culture: Feka
  • Age: 19
  • Gender / Pronouns: He/Him
  • Religion:
  • Occult: Vortex, Anima
  • Magic Schools: Evergrowth, Armory, Holding, Familiar
  • Character Occupation: N/A
Appearance Information
  • Eye Color: Green
  • Skin Color: tan
  • Hair: Brunette
  • Height: 6'
  • Body Type: Muscular
  • Additional Features:
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
  • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
  • Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Languages: Sign, Ibeth, Common, Altalar, d'Ithanie
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
  • Strength: 1
    • Concussive Blow
  • Dexterity: 5
    • Fleet Footed
    • Sharp Reflexes
    • Dirty Fighter
    • Improvised Attack
    • Flexible Maneuver
  • Magic: 9
    • Arcane Bolts
    • Arcane Healing
    • Arcane Aura
    • Arcane Portent
    • Arcane Snare
    • Arcane Distortion
    • Arcane Cleanse
    • Arcane Revive
    • Arcane Apotheosis
 
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