• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Dread Empire Elves - Kathar Race/magic Rewrite Live

MonMarty

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"Dread Elves, though perhaps not so much different from how it was in the old days before the light of Estel"
Content:
  • Full rerelease of the Saivalthar Race
  • Full rerelease of the Shendar Race
  • Full rerelease of the Wolathar Race
  • New Religion, Kathar variety of Void Worship
  • Geographic alteration, creation of the Dread Empire
  • Too much to list...
Read Content:
Things players need to change:
  • Probably not all too much. A lot of the inherent character designs of the races was kept, though there are major backstory changes.
 
How drastically can the Bone Singing ability effect the skeletal system of the Kathar?

Wiki says:

"Bone Singing can restructure entire faces, or modify faces with additional ridges, though the face must always retain a humanoid appearance, and individual aspects like the nose, mouth, and eye sockets can be modified, but not done away with."

I assume that the rules must stay the same with non-facial bone structures; additional ridges are a possibility, you must maintain a humanoid appearance, and key aspects can be changed but not done away with.