• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Double Stone Slab Recipe

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With the recent update to the texture pack, when using Optifine, placing two stone slabs together makes this interesting design (left), and placing more than four on top of each other makes a column (right). While this is useful and pleasant to look at now, it's also mucked up some of the previous things we've built (our castle now appears to have iron walls).

I suggest the addition of a recipe to craft the stone slab block that's often used at spawn (seen here). It could be crafted by putting two stone slabs on top of each other.
 
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I think it would be a great idea to add such crafting receipt. But I do rather like this one to be different than you just explained. The ordinary placing of 2 slabs on top of one another makes a (double slab stone) not sure if I spelled that right…. But the crafting receipt you suggested should make this double slab and then this double slab should be placed in 2x2 grid making 4 double slabs into 4 of those blocks you wanted to make. I hope I make sense up here. But that's just what I would do… :)
 
I'd love to have access to those special slabs, but I'm pretty sure thats only accessible via WorldEdit because thats a data value trick.
Indeed, it is a datavalue trick. These blocks ( when crafted) woul appear as normal slabs in you inventory. Thos would confuse the majority of the playerbase, espicially if they get mixed in a chest or inventory. You cannot place a normal and such a slab on each other.

After sharding we might implement something that cowboys made, this will let you create them without a recipe ;)
 
Indeed, it is a datavalue trick. These blocks ( when crafted) woul appear as normal slabs in you inventory. Thos would confuse the majority of the playerbase, espicially if they get mixed in a chest or inventory. You cannot place a normal and such a slab on each other.

After sharding we might implement something that cowboys made, this will let you create them without a recipe ;)
The only way to access it would be to mass produce it and sell it at high prices.
 
Cowboys and me were looking into the possibility of changing the blocks ingame, with no recipe....more like really chiseling a stone when he is already placed. That would be the approach to make it obvious to all players. Selling them in a chestshop (generally having these blocks in the inventory) is not that great.
 
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