• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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 || CHARACTER INFORMATION || .ೃ࿐ 》

 || « CHOSEN NAME » | Davac Teuthïs Vaalrio Bel-Ant Faiaal Mos'Sashala
 || « HERITAGE » | Fin'ullen
› Culture | Bel Faiaal Fin'ullen
 || « AGE » |  ???
› Birthday 
› Star Sign | 
 || « GENDER » | Transmasculine.
› Pronouns | Strictly he & him.
› Preferred Terms of Address | Masculine. Mister, brother, sir, husband, etcetera.
› Blurb |
 || « SEXUALITY » | Achillean & Demiromantic.
› Preference | 
› Blurb | 
 || « OCCULT » | 
 || « OCCUPATION » | One notable occupation.
› 


 || PERSONALITY INFORMATION || his demeanor, his goals ..ೃ࿐ 》

 || » FAITH ❝❞
› Faith 
› Personal Patrons |
 || » IDENTITY |  ❝❞
› Who am I? 


 || VISUAL INFORMATION || .ೃ࿐ 》

 || » TYPICAL APPEARANCE | ❝.❞[ATTACH=full]185498[/ATTACH]
Oddities and Mutations 
› At a Glance |
› Extra Notes | 
› Art Albums | To be added.


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[TABS]

[TAB=Point Allocation]

POINT ALLOCATION
Attack Stat: Magic, 1d17 | Defense Stat: Magic, 1d14
 || Attack Stat: Magic, 1d17
 || Defense Stat: Magic, 1d14

 
 || Magic: 11
› Arcane: Healing, Shove, Revive, Aura, Puppeteering, Apotheosis/
› Conjuration: Bolt, Fog, Warp, Bleed, Plague
 || Charisma: 4
› Speech: Hosting, Fiscal, Fame, Undisclosed.
━━━━━━━━━┛ ┗━━━━━━━━━
 
━━━━━━━━━┓ ┏━━━━━━━━━

[/TAB]

[TAB=General Mechanics]

HERITAGE TRAITS
Davac is a Fin'ullen
Fin'ullen
 Mechanic I
›  Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise. Fin'ullen can apply non-magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons. Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
Fin'ullen
Mechanic II
›  Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders, etc.). They also gain +5 in out of Combat dice roll Strength competitions.
Fin'ullen
 Mechanic III
›  Fin'ullen can use Persuasion /Dice on Spirits even without Charisma Proficiency, and gain a +2 Bonus while doing so.


VAMPIRISM TRAITS
Davac is a Vampire, of the Vintghast Lineage.
Hidden
 Scourge
›  You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
Long
 Living
  You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Sanguine
 Bargain
›  You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
Mind
 Suggestion
›  With OOC Consent, you can mind trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence.
Vampire
 Transformation
›  You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Honeyed
 Words
›  You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.
Universal
 Speech
›  You can understand and speak all mortal and currently practiced languages from all the corners of the world. This Mechanic does not allow the understanding, writing and reading, or speaking of ancient or otherwise dead languages, or magical languages.


LANGUAGES
 || Native Languages
› Altalar | Native Language. Fin'ullen
 || Studied Languages
› Ithanian | Learned ???
› Daen | Learned ???

[/TAB] [/TABS]


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PLOT HOOKS
 || PLOT HOOKS || the sun's sky..ೃ࿐ 》
 || › DAY TO DAY: Commonly seen things.
» 
 || › BACKGROUND: A short history.
»