EDIT|New post|: Detectives are somewhat new in Regalia. The guards usually solve crime related cases. I spent some time in the guard quite a while ago, during it's bluesteel incarnation, before it transitioned into using skins. (Skins are definitely better in my opinion.)
During my time in the guard, I only came across one case, It was large, there was a murderer going around, attempting to kill nobles. This murderer even inspired copycat killers. I didn't stay around long enough to find out how things ended.
I enjoyed working on the case, even though I contributed little. I have always enjoyed investigative work, and detective related stories. This enjoyment of mysteries and detectives lead me to create the Regalian Detective league. To be frank, I want to better the league as much as possible, I want it to last for years. I know this has been somewhat ranty, so I'll cut to the chase.
The Relations between Guards, Criminals, and Detectives.
To me, it seems that the guard's main duty is to catch criminals in the streets, they don't seem to do too much investigative work. @BillyTheScroofy correct me if I'm wrong. I made the detective league with a sole purpose, to search, find, and solve mysteries, these wont always be crime related mysteries, although more often than not, they will be. Minor crime related mysteries, I assume, would be put on the backburner of the Vigilants, and the Hightowers. They would be put on the front burner of the detective league, it has more time to devote to cases, unlike the regalian guard, which devotes much of it's time to patrolling.
Every now and then, there's a large case, a case that the guard devotes most of it's power to solving. This is when I would want the guard and the detective league to work together on the same case, but as of right now, until I do more IC work, that probably won't happen.
When it comes to criminals, investigative work can't truly function without OOC cooperation, the players will be needed to tell the detective players, OOCly, what they found. The victim player, depending on how much they know, could also help with investigations. All in all, with the emergence of a detective organization, the criminals, detectives, and guards all need to be willing to help eachother OOCly as I have stated above; and, the Detectives and Guards need to work together ICly, to make this all more fun for the community at large.
I would love to hear from crime and guard roleplayers, they are just as important as the detectives, and I highly value your opinion on the matter! Feel free to comment on the old system I came up with, I'm willing to work out something similar, which is not based on rolls. I'll only do so after I get more feedback though, specifically from crime roleplayers.
During my time in the guard, I only came across one case, It was large, there was a murderer going around, attempting to kill nobles. This murderer even inspired copycat killers. I didn't stay around long enough to find out how things ended.
I enjoyed working on the case, even though I contributed little. I have always enjoyed investigative work, and detective related stories. This enjoyment of mysteries and detectives lead me to create the Regalian Detective league. To be frank, I want to better the league as much as possible, I want it to last for years. I know this has been somewhat ranty, so I'll cut to the chase.
The Relations between Guards, Criminals, and Detectives.
To me, it seems that the guard's main duty is to catch criminals in the streets, they don't seem to do too much investigative work. @BillyTheScroofy correct me if I'm wrong. I made the detective league with a sole purpose, to search, find, and solve mysteries, these wont always be crime related mysteries, although more often than not, they will be. Minor crime related mysteries, I assume, would be put on the backburner of the Vigilants, and the Hightowers. They would be put on the front burner of the detective league, it has more time to devote to cases, unlike the regalian guard, which devotes much of it's time to patrolling.
Every now and then, there's a large case, a case that the guard devotes most of it's power to solving. This is when I would want the guard and the detective league to work together on the same case, but as of right now, until I do more IC work, that probably won't happen.
When it comes to criminals, investigative work can't truly function without OOC cooperation, the players will be needed to tell the detective players, OOCly, what they found. The victim player, depending on how much they know, could also help with investigations. All in all, with the emergence of a detective organization, the criminals, detectives, and guards all need to be willing to help eachother OOCly as I have stated above; and, the Detectives and Guards need to work together ICly, to make this all more fun for the community at large.
I changed this to the above after I read @BillyTheScroofy & @StarkFromAway's comments. I no longer support the system I came up with which is detailed here.
I believe that criminals, detectives, and even victims might enjoy working together, on an OOC level, to make crime and crime solving roleplay more fun and productive. If you own a player that is a criminal, or a gang, I want you to sign up for a little system I have came up with. It exists to bring more conflict into crime and detective roleplay. The basic idea is that once you commit a crime, you wait 2-3 days, and then notify me, OOCly, that a crime occurred. (During this time period it is possible for the league to find out about the crime ICly) This will start a series of rolls, to determine when the Detective league finds out about the crime. after the 2-3 days period of silence, I will begin to roll, once a day, to see if they find out that a crime (robbery, assault, murder, etc) was committed. Lets say the league has 8 detectives. I would roll a 16. if I get anywhere between a 1 and 8, the league finds out 1 piece of information about the crime. If we have 10, I'd roll a 20, if we had 15, id roll a 30, so on and so forth.) The first successful roll, the detective league finds out what type of crime was committed. The number tells which detective found out. The second successful roll, they find out where, the third successful roll, they find out when. The number also tells which detective finds these things out. If three days pass without a successful roll, no more rolls will happen, and if the league finds out about the crime, it will be IG and IC.
Once the rolls are complete, the detectives have a 7 day period to gather evidence, once this is done, they get another five days to come up with suspects. Then they begin searching for said suspects over a period of six days. After the first day of the search, the criminals are given the chance to break into the detective building, and steal all files related to the case. This ends the investigation. This can only be done when a detective is online, you must also PM them IG to let them know that you plan to break into the building. they then have the right to have their character ICly wander there. This will start a conflict, where the detective attempts to stop the criminals from destroying the files. It could go either way from there. If for some reason, the criminals decide not to steal the files, and the detectives have questioned all suspects, they'll create a case and send it to the guard.
(I removed the sign up because this no longer exists)
I believe that criminals, detectives, and even victims might enjoy working together, on an OOC level, to make crime and crime solving roleplay more fun and productive. If you own a player that is a criminal, or a gang, I want you to sign up for a little system I have came up with. It exists to bring more conflict into crime and detective roleplay. The basic idea is that once you commit a crime, you wait 2-3 days, and then notify me, OOCly, that a crime occurred. (During this time period it is possible for the league to find out about the crime ICly) This will start a series of rolls, to determine when the Detective league finds out about the crime. after the 2-3 days period of silence, I will begin to roll, once a day, to see if they find out that a crime (robbery, assault, murder, etc) was committed. Lets say the league has 8 detectives. I would roll a 16. if I get anywhere between a 1 and 8, the league finds out 1 piece of information about the crime. If we have 10, I'd roll a 20, if we had 15, id roll a 30, so on and so forth.) The first successful roll, the detective league finds out what type of crime was committed. The number tells which detective found out. The second successful roll, they find out where, the third successful roll, they find out when. The number also tells which detective finds these things out. If three days pass without a successful roll, no more rolls will happen, and if the league finds out about the crime, it will be IG and IC.
Once the rolls are complete, the detectives have a 7 day period to gather evidence, once this is done, they get another five days to come up with suspects. Then they begin searching for said suspects over a period of six days. After the first day of the search, the criminals are given the chance to break into the detective building, and steal all files related to the case. This ends the investigation. This can only be done when a detective is online, you must also PM them IG to let them know that you plan to break into the building. they then have the right to have their character ICly wander there. This will start a conflict, where the detective attempts to stop the criminals from destroying the files. It could go either way from there. If for some reason, the criminals decide not to steal the files, and the detectives have questioned all suspects, they'll create a case and send it to the guard.
(I removed the sign up because this no longer exists)
I would love to hear from crime and guard roleplayers, they are just as important as the detectives, and I highly value your opinion on the matter! Feel free to comment on the old system I came up with, I'm willing to work out something similar, which is not based on rolls. I'll only do so after I get more feedback though, specifically from crime roleplayers.
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