• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Create A Plugin To Completely Balance Npc Villager Trade

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TheLoneShepherd

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As of 1.8 being able to Nerf the villager trade system becomes entirely impossible and brings the impending question, as to weather our NPC friends can appeal to the divine powers of massivecraft to have their trading rights once again granted.

Because zombie villagers are fairly easy to find and un-dead truce allows them to be safely caught i think it is time that the staff of massivecraft re-consider the possibility of Villagers once again being useful.

As of today the one and only Non role play oriented use of NPC villagers on massivecraft is the use of villager as bait to lure zombies to be killed.

I was hoping that with the event of Mincraft 1.8 that villagers could once again gain use on our growing server,perhaps with a plugin that would complety balance trade for the benefit of the whole server

Sincerely TheLoneShepherd
 
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