• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Community Submitted Mobs/the Mob I Made

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soapboxstage

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I know that the server staff make the custom mobs with special stats. So I have been using this online generator for a while and I have been making certain creations. I have recently come up with this design:
/summon Zombie ~ ~1 ~ {CustomName:"Wisping Willow",CustomNameVisible:1,IsVillager:0,IsBaby:1,ArmorItems:[{},{},{},{id:log,Count:1}],HandItems:[{id:web,Count:1},{id:sapling,Count:1}],HandDropChances:[0.0F,0.085F],Silent:1,ActiveEffects:[{Id:5,Amplifier:1,Duration:20000000,ShowParticles:0b},{Id:14,Amplifier:1,Duration:20000000,ShowParticles:0b}]}

It is supposed to be a tree enemy.
So here is a little Breakdown of this
Pros:
- An open outlet for community members to create mobs within the server
- More varied and unique mobs on the server
- A more community-based server
Cons:
- Mobs made with a generator do not have the custom teams and such
- Lots of staff work would be involved to get the custom names and reviewing submissions and adapting the commands to the server
- spawning rates would need to be made
- lots of command integration
- custom names would need to be made

heres the website https://mcstacker.bimbimma.com/
post opinions below
 
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I am also pretty sure that there is a LOT of path finding involved but any details would be necessary from staff to completely understand how this would work
 
This is not how MassiveMobs works.
 
Ignoring the command part, since as Momarty said thats not how massive works- I think a Halloween Series of mobs would be fun.

- The Headless Horseman: A Skeleton with a pumpkin on its head, riding a skeleton horse. Launches pumpkins as a projectile. Drops Lore Item "The Headless Horseman's Head", a Pumpkin with a custom name, enchanted with Spoopy IV and Protection III.

- Frankenstein's Monster: A Zombie with a Frankenstein player skin's skull. Walks very slowly, and tries to give you flowers. If you attack it, it goes into rage mode, where it moves at normal speed, and deals more damage as it progressively is damaged. Lightning strikes when it spawns. Drops Lore Item "Neck Bolt", an iron fence with a custom name, enchanted with Spoopy IV, Conductive II, Power I.

- The Great Pumpkin: An invisible Husk with a Pumpkin on its head. Shoots leaves and fireballs as a projectile. Can attack anything within a 5 block radius of it, 360 degrees, using a mele attack. Drops Lore Item "The Great Pumpkin... Pie", a Pumpkin Pie with the custom name in bold orange, enchanted with Spoopy IV, Delicious III, Morbid I, Fire Aspect I.

(All the 'custom' enchants would be faked with lore, as per usual on Massive lol. )
 
Ignoring the command part, since as Momarty said thats not how massive works- I think a Halloween Series of mobs would be fun.

- The Headless Horseman: A Skeleton with a pumpkin on its head, riding a skeleton horse. Launches pumpkins as a projectile. Drops Lore Item "The Headless Horseman's Head", a Pumpkin with a custom name, enchanted with Spoopy IV and Protection III.

- Frankenstein's Monster: A Zombie with a Frankenstein player skin's skull. Walks very slowly, and tries to give you flowers. If you attack it, it goes into rage mode, where it moves at normal speed, and deals more damage as it progressively is damaged. Lightning strikes when it spawns. Drops Lore Item "Neck Bolt", an iron fence with a custom name, enchanted with Spoopy IV, Conductive II, Power I.

- The Great Pumpkin: An invisible Husk with a Pumpkin on its head. Shoots leaves and fireballs as a projectile. Can attack anything within a 5 block radius of it, 360 degrees, using a mele attack. Drops Lore Item "The Great Pumpkin... Pie", a Pumpkin Pie with the custom name in bold orange, enchanted with Spoopy IV, Delicious III, Morbid I, Fire Aspect I.

(All the 'custom' enchants would be faked with lore, as per usual on Massive lol. )
cute ideas
 
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