• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Combat Logging Issues

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I've many times tried to kill someone and they have combat logged. I know it is illagal but its incredibly hard to catch. You can't predict when it will happen so having a mod watch is very hard. I propose the server adds a plugin such as Bukkit's combat log. Or any plugin that does not let you log off after taking damage for a certain amount of time. If you have any suggestions, comments, or question, fell free to ask. (this is my first thread sorry if i messed something up or posted this in the wrong spot.)
 
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I don't PVP so don't see combat, but I hear it a lot. Your idea my work but what would happen if they Xed out of Minecraft?
 
theyre entity remains, but this used to be a huge problem, and has resurfaced lately.
 
There's a plugin where if you get into combat with someone, you can only log off after a certain amount of time you have stopped taking damage, and if you do log off. Your steve stays there, and the person is able to kill you.
 
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