• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Ceardia/silver Edge Screenshots

Ah, SilverEdge... I personally liked it better when every faction could build it's own embassy rather then being forced to use prebuilt houses.
 
Ah, SilverEdge... I personally liked it better when every faction could build it's own embassy rather then being forced to use prebuilt houses.
The establishment is trying to take away our individuality... make us one. All the same, no one can succeed more than the other, no one is different... no one is better. One big collective thought... move as machines....
 
Ah, SilverEdge... I personally liked it better when every faction could build it's own embassy rather then being forced to use prebuilt houses.

The establishment is trying to take away our individuality... make us one. All the same, no one can succeed more than the other, no one is different... no one is better. One big collective thought... move as machines....

We did discuss making one giant district for this! :-)
But then we thought about it, and we do Not want to clean up after noobs making stuff not following guidelines, plus it's strange.

Rich area in Silveredge had sand temples, oak tree fortresses and japanese like "wonderplaces"?
Besides that, some noobs made shit in cobble, glass structures, and all kinds of strange ugly stuff, which we didnt really fancy keeping together.

So we decided to Personally make Every house in Regalia the same"style" in the districts, but each house is not like the other. It's all individually designed for it's specific place!

You can even change the interior of the house as you wish :-)

No Redsunfight, this is not a collective machinery, think more like Adam smith's wealth of nations, you know the father of liberalism ;-)

Besides that, Regalia does look good as far as Ive heard.
 
The simpelest reason why we avoided chunk based housing is that the streets would have become 2 blocks wide and every district would have become a roster.
 
My only dislike about Regalia is that none of the houses have roof overhang. It really takes away from their external appearance IMHO.

Perhaps you could figure out a way to make it possible to build faction-owned Embassies outside the city, but they need to be approved by admins or they're taken down? Would give a reason to leave the city at all, and it makes sense since Factions are richer then Members (usually).