• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Yes! This was essentially what I meant. Bone scales would be fine (they clearly exists in nature and so it's definitely possible in some circumstances) but what I'm saying is that just because they eat bone doesn't mean they grow bone scales. Perhaps it would work the other way around - perhaps the maiar in question would begin to grow bony formations for protection and then require a steady source of these building materials in order to keep this up. There might be a problem to do with the digestion of proteins etc there but I'm no expert on that.


Carbon fish... less likely, I feel. Any situation in which carbon scales would be required could be solved with bone scales, without the need to reconfigure the way the creature digests food.


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